Executioner
Executioners carry out sentences from cruel tyrants and legitimate rulers alike. Most remain numb to the necessity of their duty, but some evil executioners…
- AC
- 23
- HP
- 105
- Perc
- +12
- Fort
- +15
- Ref
- +12
- Will
- +14
- STR
- +5
- DEX
- +2
- CON
- +3
- INT
- -1
- WIS
- +2
- CHA
- +2
- greataxe +16 1d12+9 slashing
- fist +15 1d4+9 bludgeoning
- AC
- 23
- HP
- 105
- STR
- +5
- DEX
- +2
- CON
- +3
- INT
- -1
- WIS
- +2
- CHA
- +2
Executioners carry out sentences from cruel tyrants and legitimate rulers alike. Most remain numb to the necessity of their duty, but some evil executioners grow to love the power of having someone else's life in their hands.
AC 23
Fort +15
Ref +12
Will +14
HP 105
Speed 25 feet
Melee
[Single Action]
greataxe +16 (Magical, Sweep),
Damage 1d12+9 slashing
Melee
[Single Action]
fist +15 (Agile, Nonlethal, Unarmed),
Damage 1d4+9 bludgeoning
Behead [Three Actions] Requirements The executioner is adjacent to a dying creature or a creature specifically prepared for a killing blow; Effect The executioner Strikes the creature with their greataxe.