Executioner
A professional headsman carries out sentences with numb efficiency, delivering one final, ceremonial blow to anyone already at death's door.
Executioners carry out sentences from cruel tyrants and legitimate rulers alike. Most remain numb to the necessity of their duty, but some evil executioners grow to love the power of having someone else's life in their hands.
In play
Behead [Three Actions] Requirements The executioner is adjacent to a dying creature or a creature specifically prepared for a killing blow; Effect The executioner Strikes the creature with their greataxe.
Level 6
Perception +12 · Languages Common · Skills Athletics +15, Intimidation +13, Medicine +10
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +2 | +3 | -1 | +2 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 23 | +15 | +12 | +14 |
HP 105
Speed 25 feet
Actions
- Melee Greataxe [Single Action] +16 (Magical, Sweep), Damage 1d12+9 slashing
- Melee Fist [Single Action] +15 (Agile, Nonlethal, Unarmed), Damage 1d4+9 bludgeoning
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