Envoy
Envoys are guests of a given court, representing the interests of another court or organization.
- AC
- 13
- HP
- 12
- Perc
- +7
- Fort
- +2
- Ref
- +3
- Will
- +11
- STR
- +0
- DEX
- +1
- CON
- +0
- INT
- +4
- WIS
- +3
- CHA
- +3
- dagger +5 1d4+2 piercing
- fist +5 1d4+2 bludgeoning
- dagger +5 1d4+2 piercing
- AC
- 13
- HP
- 12
- STR
- +0
- DEX
- +1
- CON
- +0
- INT
- +4
- WIS
- +3
- CHA
- +3
Envoys are guests of a given court, representing the interests of another court or organization. Some envoys stay in one place so long they're practically considered locals, though those with whom they parley are swiftly reminded where their loyalty lies.
AC 13
Fort +2
Ref +3
Will +11
HP 12
Speed 25 feet
Melee
[Single Action]
dagger +5 (Agile, Finesse, versatile S),
Damage 1d4+2 piercing
Melee
[Single Action]
fist +5 (Agile, Finesse, Nonlethal, Unarmed),
Damage 1d4+2 bludgeoning
Ranged
[Single Action]
dagger +5 (Agile, thrown 10 feet, versatile S),
Damage 1d4+2 piercing
Diplomatic Immunity [Single Action] (Auditory, Concentrate, Emotion, Linguistic, Mental) The envoy invokes their diplomatic status.