Enigmatic Conspiracist
Powerful organizations work out of public view, shaping lives while facing few consequences.
- AC
- 21
- HP
- 60
- Perc
- +10
- Fort
- +8
- Ref
- +12
- Will
- +12
- STR
- +0
- DEX
- +4
- CON
- +0
- INT
- +2
- WIS
- +2
- CHA
- +3
- rapier +14 1d8+6 piercing
- fist +14 1d4+6 bludgeoning
- shortbow +14 1d6+6 piercing 60 ft
- AC
- 21
- HP
- 60
- STR
- +0
- DEX
- +4
- CON
- +0
- INT
- +2
- WIS
- +2
- CHA
- +3
Powerful organizations work out of public view, shaping lives while facing few consequences. Searching for these secret societies, whether to join them or destroy them, has given the enigmatic conspiracist uncanny insight.
AC 21
Fort +8
Ref +12
Will +12
HP 60
Knowing Glance [Reaction] (concentrate, emotion, fear, visual, mental) Trigger The enigmatic conspiracist is targeted by a melee Strike or touch spell; Effect With an uncanny look, the enigmatic conspiracist Demoralizes the creature that targeted them. Demoralize loses the auditory trait and gains the visual trait, and the conspiracist doesn't take a penalty if the creature doesn't understand their language.