Dynamo
The intricate clockwork prostheses known as sterling dynamos have become increasingly common in recent years, particularly in havens of technological progress…
- AC
- 26
- HP
- 145
- Perc
- +16
- Fort
- +14
- Ref
- +17
- Will
- +14
- STR
- +6
- DEX
- +3
- CON
- +2
- INT
- +3
- WIS
- +2
- CHA
- +0
- modular prosthesis +20 2d8+12
- dragon mouth pistol +18 1d6+6 piercing 20 ft
- AC
- 26
- HP
- 145
- STR
- +6
- DEX
- +3
- CON
- +2
- INT
- +3
- WIS
- +2
- CHA
- +0
The intricate clockwork prostheses known as sterling dynamos have become increasingly common in recent years, particularly in havens of technological progress like Dongun Hold and the city of Absalom, but a few specialized engineers have elevated their dedication to research and development of such devices to an entirely new level. These individuals seek to achieve bodily perfection through augmentation, replacing their own limbs with advanced and sometimes untested prototypes that grant them a wide variety of abilities.
AC 26
Fort +14
Ref +17
Will +14
HP 145
Speed 20 feet
Melee
[Single Action]
modular prosthesis +20,
Damage 2d8+12 and see Modular Prostheses