Duskwalker Ghost Hunter
A psychopomp-touched guardian of the cycle of life and death turns unnervingly hard to hit and hurt once locked onto hunted prey.
Duskwalkers are infused with the same energies as psychopomp. These ashen scions are reborn in the mortal Universe to guard the cycle of life and death.
Against their hunted prey the duskwalker's AC rises to 22, and a +1 status bonus shields all their saves against death effects.
Ghost Dodge [Reaction] Trigger The duskwalker is targeted by a Strike or spell; Effect The duskwalker gains a +2 circumstance bonus to AC, resistance 5 to spirit damage, and increases their resistance to void damage to 5, all against the triggering attack.
Level 4
Perception +10 · Senses darkvision · Languages Common, Necril · Skills Acrobatics +10, Athletics +8, Deception +6, Intimidation +6, Nature +8, Stealth +12, Survival +8
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +4 | +1 | +0 | +2 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 21 | +9 | +12 | +10 |
HP 56 · Immunities effects that would transform their body or soul to an undead · Resistances void 2
Speed 25 feet
Actions
- Melee Hatchet [Single Action] +12 (Agile, Sweep), Damage 1d6+5 slashing
- Ranged Composite longbow [Single Action] +14 (range 100 ft, deadly d10, Propulsive, reload 0, volley 30 feet), Damage 1d8+4 piercing
- Ranged Hatchet [Single Action] +14 (Agile, Sweep, thrown 10 feet), Damage 1d6+5 slashing