Duskwalker Ghost Hunter
Duskwalkers are infused with the same energies as psychopomp. These ashen scions are reborn in the mortal Universe to guard the cycle of life and death.
- AC
- 21
- HP
- 56
- Perc
- +10
- Fort
- +9
- Ref
- +12
- Will
- +10
- STR
- +2
- DEX
- +4
- CON
- +1
- INT
- +0
- WIS
- +2
- CHA
- +0
- hatchet +12 1d6+5 slashing
- composite longbow +14 1d8+4 piercing 100 ft
- hatchet +14 1d6+5 slashing
- AC
- 21
- HP
- 56
- STR
- +2
- DEX
- +4
- CON
- +1
- INT
- +0
- WIS
- +2
- CHA
- +0
Duskwalkers are infused with the same energies as psychopomp. These ashen scions are reborn in the mortal Universe to guard the cycle of life and death.
AC 21 (22 against prey)
Fort +9
Ref +12
Will +10
+1 status to all saves vs. death effects
HP 56
Immunities
effects that would transform their body or soul to an undead
Ghost Dodge [Reaction] Trigger The duskwalker is targeted by a Strike or spell; Effect The duskwalker gains a +2 circumstance bonus to AC, resistance 5 to spirit damage, and increases their resistance to void damage to 5, all against the triggering attack.
Speed 25 feet
Melee
[Single Action]
hatchet +12 (Agile, Sweep),
Damage 1d6+5 slashing