Druid Initiate
A neophyte druid has soaked up plenty from their mentors but hasn't yet found their own identity, casting borrowed primal magic with care.
A neophyte druid learns basic techniques and spellcasting soon after being initiated into their druidic order. The druid initiate has already learned much from their mentors—elders among the order—but hasn't had a chance to develop their own identity.
In play
Primal Spellcasting DC 17
- Cantrips (1st): Detect Magic, Ignition, Know the Way, Light, Tangle Vine
- 1st: Heal, Thunderstrike
Level 1
Perception +7 · Languages Common, Wildsong · Skills Diplomacy +3, Medicine +7, Nature +7, Stealth +4, Survival +7
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +1 | +2 | +0 | +4 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 15 | +5 | +4 | +9 |
HP 18
Speed 25 feet
Actions
- Melee Staff [Single Action] +7 (two-hand d8), Damage 1d4+2 bludgeoning
- Melee Fist [Single Action] +7 (Agile, Nonlethal, Unarmed), Damage 1d4+2 bludgeoning
- Ranged Sling [Single Action] +6 (range 50 ft, Propulsive, reload 1), Damage 1d6+1 bludgeoning
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