Drill Sergeant
A commanding drill sergeant's presence bolsters nearby allies with borrowed resolve and refuses to let a dying comrade give up.
Maintaining discipline is of the utmost importance when conducting a military campaign. Often elevated from veteran soldiers, drill sergeants are responsible for training common troops, ensuring they can follow orders and fight well in the thick of battle.
In play
Commanding Aura (aura, emotion, mental, visual) 60 feet. An ally that starts its turn in the aura gains 8 temporary Hit Points. These last until the start of the creature's next turn.
You Don't Have My Permission to Die! [Reaction] (auditory, emotion, fear, linguistic, mental) Trigger An allied creature within 30 feet would be reduced to 0 Hit Points; Effect With a stern rebuke, the drill sergeant berates the target for their failure.
Level 8
Perception +16 · Languages Common · Skills Athletics +18, Intimidation +20, Warfare Lore +18
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +3 | +2 | +2 | +2 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 25 | +14 | +15 | +20 |
HP 120
Speed 25 feet
Actions
- Melee Longsword [Single Action] +21 (Magical, versatile P), Damage 2d8+12 slashing
- Melee Fist [Single Action] +20 (Agile, Nonlethal, Unarmed), Damage 1d4+12 bludgeoning
- Ranged Javelin [Single Action] +19 (thrown 30 feet), Damage 1d6+12 piercing