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Dockhand

A dockhand hefts and heaves cargo all day, and in a fight can hurl a crate hard enough to burst it into a hail of splinters.

commonHumanHumanoid

Working to load and unload cargo from ships, dockhands are considered unruly, but many stay focused and work hard until the job is done.

Heft Crate [Two Actions] (Manipulate) Requirements The dockhand is adjacent to a crate; Effect The dockhand picks up a crate and heaves it up to 15 feet. Upon landing, the crate breaks open in a 5-foot burst. Each creature in the area takes 2d6 bludgeoning damage with a DC 13 basic Reflex save, and the area is difficult terrain until cleared.

Level 0

Perception +3 · Languages Common · Skills Acrobatics +3, Athletics +7, Intimidation +4, Labor Lore +4

STRDEXCONINTWISCHA
+3+1+3+0+1+0
ACFortRefWill
14+7+5+3

HP 20

Speed 25 feet

Actions

  • Melee Fist [Single Action] +7 (Agile, Nonlethal, Unarmed), Damage 1d4+3 bludgeoning
  • Ranged Bottle [Single Action] +5 (Agile, thrown 15 feet), Damage 1d4+3 bludgeoning

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