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Dockhand

Working to load and unload cargo from ships, dockhands are considered unruly, but many stay focused and work hard until the job is done.

commonHumanHumanoid
Lvl 0HumanHumanoid
AC
14
HP
20
Perc
+3
Fort
+7
Ref
+5
Will
+3
STR
+3
DEX
+1
CON
+3
INT
+0
WIS
+1
CHA
+0
Speed25 ft
Actions
  • fist +7 1d4+3 bludgeoning
  • bottle +5 1d4+3 bludgeoning
AC
14
HP
20
STR
+3
DEX
+1
CON
+3
INT
+0
WIS
+1
CHA
+0

Working to load and unload cargo from ships, dockhands are considered unruly, but many stay focused and work hard until the job is done.

AC 14

Fort +7

Ref +5

Will +3

HP 20

Speed 25 feet

Melee

[Single Action]

fist +7 (Agile, Nonlethal, Unarmed),

Damage 1d4+3 bludgeoning

Ranged

[Single Action]

bottle +5 (Agile, thrown 15 feet),

Damage 1d4+3 bludgeoning

Heft Crate [Two Actions] (Manipulate) Requirements The dockhand is adjacent to a crate; Effect The dockhand picks up a crate and heaves it up to 15 feet. Upon landing, the crate breaks open in a 5-foot burst. Each creature in the area takes 2d6 bludgeoning damage with a DC 13 basic Reflex save, and the area is difficult terrain until cleared.