Dockhand
Working to load and unload cargo from ships, dockhands are considered unruly, but many stay focused and work hard until the job is done.
- AC
- 14
- HP
- 20
- Perc
- +3
- Fort
- +7
- Ref
- +5
- Will
- +3
- STR
- +3
- DEX
- +1
- CON
- +3
- INT
- +0
- WIS
- +1
- CHA
- +0
- fist +7 1d4+3 bludgeoning
- bottle +5 1d4+3 bludgeoning
- AC
- 14
- HP
- 20
- STR
- +3
- DEX
- +1
- CON
- +3
- INT
- +0
- WIS
- +1
- CHA
- +0
Working to load and unload cargo from ships, dockhands are considered unruly, but many stay focused and work hard until the job is done.
AC 14
Fort +7
Ref +5
Will +3
HP 20
Speed 25 feet
Melee
[Single Action]
fist +7 (Agile, Nonlethal, Unarmed),
Damage 1d4+3 bludgeoning
Ranged
[Single Action]
bottle +5 (Agile, thrown 15 feet),
Damage 1d4+3 bludgeoning
Heft Crate [Two Actions] (Manipulate) Requirements The dockhand is adjacent to a crate; Effect The dockhand picks up a crate and heaves it up to 15 feet. Upon landing, the crate breaks open in a 5-foot burst. Each creature in the area takes 2d6 bludgeoning damage with a DC 13 basic Reflex save, and the area is difficult terrain until cleared.