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Dockhand
A dockhand hefts and heaves cargo all day, and in a fight can hurl a crate hard enough to burst it into a hail of splinters.
commonHumanHumanoid
Working to load and unload cargo from ships, dockhands are considered unruly, but many stay focused and work hard until the job is done.
Heft Crate [Two Actions] (Manipulate) Requirements The dockhand is adjacent to a crate; Effect The dockhand picks up a crate and heaves it up to 15 feet. Upon landing, the crate breaks open in a 5-foot burst. Each creature in the area takes 2d6 bludgeoning damage with a DC 13 basic Reflex save, and the area is difficult terrain until cleared.
Level 0
Perception +3 · Languages Common · Skills Acrobatics +3, Athletics +7, Intimidation +4, Labor Lore +4
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +1 | +3 | +0 | +1 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 14 | +7 | +5 | +3 |
HP 20
Speed 25 feet
Actions
- Melee Fist [Single Action] +7 (Agile, Nonlethal, Unarmed), Damage 1d4+3 bludgeoning
- Ranged Bottle [Single Action] +5 (Agile, thrown 15 feet), Damage 1d4+3 bludgeoning