Departmental Chair
A reluctant academic drags themselves from the archive only for emergencies, unleashing fireball and battlefield magic no one expects.
All the departmental chair really wants is a chance to quietly do their research. Instead, they've been roped into dealing with every emergency—political, supernatural, or emotional—in the university.
In play
Arcane Prepared Spells DC 25, attack +17
- Cantrips (4th) Detect Magic, Ignition, Prestidigitation, Telekinetic Hand
- 3rd Fireball (×2), Haste, Lightning Bolt
- 4th Mountain Resilience, Wall of Fire
Level 7
Perception +16 · Languages Common; up to 4 additional languages · Skills Academia Lore +25, Arcana +22, Diplomacy +15, Occultism +22, Society +17, one additional Lore +22
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +0 | +1 | +0 | +5 | +5 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 24 | +13 | +14 | +18 |
HP 115
Speed 25 feet
Actions
- Melee Staff [Single Action] +13 (Magical, two-hand d8), Damage 1d4+6 bludgeoning
- Melee Fist [Single Action] +12 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+6 bludgeoning
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