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Crimson Acolyte
AC 34
rareHumanHumanoid
Lvl 13HumanHumanoidRare
- AC
- 34
- HP
- 235
- Perc
- +23
- Fort
- +21
- Ref
- +25
- Will
- +23
- STR
- +5
- DEX
- +4
- CON
- +0
- INT
- +3
- WIS
- +4
- CHA
- +0
Speed30 ft
Actions
- fist +27 2d6+11 bludgeoning
- thousand wounds +27 2d12+11 piercing
- dueling pistol +26 2d6+10 piercing 60 ft
- AC
- 34
- HP
- 235
- STR
- +5
- DEX
- +4
- CON
- +0
- INT
- +3
- WIS
- +4
- CHA
- +0
AC 34
Fort +21
Ref +25
Will +23
evasion
HP 235
Ageless The crimson acolyte doesn't age and doesn't need food or drink to survive.
Evasion When the acolyte rolls a success on a Reflex save, they get a critical success instead.
Guarded Movement The acolyte gains a +4 circumstance bonus to AC against reactions triggered by their movement.
Speed 30 feet
Melee
[Single Action]
fist +27 (Agile, Magical, Unarmed),
Damage 2d6+11 bludgeoning
Melee
[Single Action]
thousand wounds +27 (Backstabber, Forceful, Magical, Unarmed),
Damage 2d12+11 piercing
Ranged
[Single Action]
dueling pistol +26 (Concealable, Concussive, fatal d10, Magical, range increment 60 feet, reload 1),
Damage 2d6+10 piercing