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Crimson Acolyte

AC 34

rareHumanHumanoid
Lvl 13HumanHumanoidRare
AC
34
HP
235
Perc
+23
Fort
+21
Ref
+25
Will
+23
STR
+5
DEX
+4
CON
+0
INT
+3
WIS
+4
CHA
+0
Speed30 ft
Actions
  • fist +27 2d6+11 bludgeoning
  • thousand wounds +27 2d12+11 piercing
  • dueling pistol +26 2d6+10 piercing 60 ft
AC
34
HP
235
STR
+5
DEX
+4
CON
+0
INT
+3
WIS
+4
CHA
+0

AC 34

Fort +21

Ref +25

Will +23

evasion

HP 235

Ageless The crimson acolyte doesn't age and doesn't need food or drink to survive.

Evasion When the acolyte rolls a success on a Reflex save, they get a critical success instead.

Guarded Movement The acolyte gains a +4 circumstance bonus to AC against reactions triggered by their movement.

Speed 30 feet

Melee

[Single Action]

fist +27 (Agile, Magical, Unarmed),

Damage 2d6+11 bludgeoning

Melee

[Single Action]

thousand wounds +27 (Backstabber, Forceful, Magical, Unarmed),

Damage 2d12+11 piercing

Ranged

[Single Action]

dueling pistol +26 (Concealable, Concussive, fatal d10, Magical, range increment 60 feet, reload 1),

Damage 2d6+10 piercing