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Sorted A-ZNPCs
Copper Hand Illusionist
AC 22 (with mage armor)
commonHumanHumanoid
Lvl 5HumanHumanoid
- AC
- 22
- HP
- 70
- Perc
- +15
- Fort
- +8
- Ref
- +13
- Will
- +12
- STR
- +2
- DEX
- +4
- CON
- +1
- INT
- +4
- WIS
- +1
- CHA
- +0
Speed25 ft
Actions
- dagger +13 1d4+5 piercing
- AC
- 22
- HP
- 70
- STR
- +2
- DEX
- +4
- CON
- +1
- INT
- +4
- WIS
- +1
- CHA
- +0
AC 22 (with mage armor)
Fort +8
Ref +13
Will +12
HP 70
Speed 25 feet
Melee
[Single Action]
dagger +13 (Agile, Finesse, thrown 10 feet, versatile S),
Damage 1d4+5 piercing
Arcane Prepared Spells DC 23, attack +15
- Cantrips (3rd)
Daze, Detect Magic, Electric Arc, Ghost Sound, Shield
- 1st
Color Spray, Illusory Disguise, Illusory Object, Spider Sting
- 2nd
Dispel Magic, Invisibility, Mirror Image, Telekinetic Maneuver
- 3rd
Haste, Hypnotic Pattern, Vampiric Touch
Sneak Attack The Copper Hand illusionist deals 2d6 additional precision damage to flat-footed creatures.