Showing0entries
Sorted A-Z
NPCs

Commoner

Many commoners live hard lives of toil as they work to keep their families fed and housed in relative comfort.

commonHumanHumanoid
Lvl -1HumanHumanoid
AC
13
HP
10
Perc
+3
Fort
+6
Ref
+3
Will
+3
STR
+3
DEX
+1
CON
+2
INT
+0
WIS
+1
CHA
+0
Speed25 ft
Actions
  • sickle +5 1d4+2 slashing
  • fist +5 1d4+2 bludgeoning
  • rock +3 1d4+2 bludgeoning
AC
13
HP
10
STR
+3
DEX
+1
CON
+2
INT
+0
WIS
+1
CHA
+0

Many commoners live hard lives of toil as they work to keep their families fed and housed in relative comfort.

AC 13

Fort +6

Ref +3

Will +3

HP 10

Speed 25 feet

Melee

[Single Action]

sickle +5 (Agile, Trip),

Damage 1d4+2 slashing

Melee

[Single Action]

fist +5 (Agile, Nonlethal, Unarmed),

Damage 1d4+2 bludgeoning

Ranged

[Single Action]

rock +3 (thrown 10 feet),

Damage 1d4+2 bludgeoning

Power of the Mob When three or more commoners are adjacent to each other, each commoner gets a +1 circumstance bonus to Athletic checks to Shove, attack rolls, and damage rolls.