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Sorted A-ZNPCs
Commoner
Many commoners live hard lives of toil as they work to keep their families fed and housed in relative comfort.
commonHumanHumanoid
Lvl -1HumanHumanoid
- AC
- 13
- HP
- 10
- Perc
- +3
- Fort
- +6
- Ref
- +3
- Will
- +3
- STR
- +3
- DEX
- +1
- CON
- +2
- INT
- +0
- WIS
- +1
- CHA
- +0
Speed25 ft
Actions
- sickle +5 1d4+2 slashing
- fist +5 1d4+2 bludgeoning
- rock +3 1d4+2 bludgeoning
- AC
- 13
- HP
- 10
- STR
- +3
- DEX
- +1
- CON
- +2
- INT
- +0
- WIS
- +1
- CHA
- +0
Many commoners live hard lives of toil as they work to keep their families fed and housed in relative comfort.
AC 13
Fort +6
Ref +3
Will +3
HP 10
Speed 25 feet
Melee
[Single Action]
sickle +5 (Agile, Trip),
Damage 1d4+2 slashing
Melee
[Single Action]
fist +5 (Agile, Nonlethal, Unarmed),
Damage 1d4+2 bludgeoning
Ranged
[Single Action]
rock +3 (thrown 10 feet),
Damage 1d4+2 bludgeoning
Power of the Mob When three or more commoners are adjacent to each other, each commoner gets a +1 circumstance bonus to Athletic checks to Shove, attack rolls, and damage rolls.