Commoner
A hardworking commoner is no fighter alone, but three or more banding together turn shoves and blows dangerously effective.
Many commoners live hard lives of toil as they work to keep their families fed and housed in relative comfort.
Power of the Mob When three or more commoners are adjacent to each other, each commoner gets a +1 circumstance bonus to Athletic checks to Shove, attack rolls, and damage rolls.
Level -1
Perception +3 · Languages Common · Skills Athletics +5, Lore +6, Society +2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +1 | +2 | +0 | +1 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 13 | +6 | +3 | +3 |
HP 10
Speed 25 feet
Actions
- Melee Sickle [Single Action] +5 (Agile, Trip), Damage 1d4+2 slashing
- Melee Fist [Single Action] +5 (Agile, Nonlethal, Unarmed), Damage 1d4+2 bludgeoning
- Ranged Rock [Single Action] +3 (thrown 10 feet), Damage 1d4+2 bludgeoning
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