Chronicler
A cherished expedition scribe survives what should kill them once a day, collapsing unconscious instead so the tale doesn't end there.
Exploration means very little if no account of the expedition exists. Members of adventuring bands cherish chroniclers who record tales of their deeds.
In play
Live to Tell the Tale [Reaction] Frequency once per day; Trigger The chronicler would gain the dying condition; Effect The chronicler instead falls unconscious for 1d4 hours or until they regain 1 Hit Point.
Level 3
Perception +12 · Languages Common · Skills Nature +10, Scribing Lore +13, Society +9, Survival +7, Lore +10
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +2 | +1 | +3 | +4 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 18 | +8 | +9 | +10 |
HP 45
Speed 25 feet
Actions
- Melee Dagger [Single Action] +8 (Agile, versatile S), Damage 1d4+5 piercing
- Melee Staff [Single Action] +8 (two-hand d8), Damage 1d4+5 bludgeoning
- Melee Fist [Single Action] +8 (Agile, Nonlethal, Unarmed), Damage 1d4+5 bludgeoning
- Ranged Crossbow [Single Action] +7 (range 120 ft, reload 1), Damage 1d8+3 piercing
- Ranged Dagger [Single Action] +8 (Agile, thrown 10 feet, versatile S), Damage 1d4+5 piercing
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.