Charlatan
A smooth-talking swindler backs pretense and misdirection with real occult tricks—disguise, charm, and a vanishing act when marks catch on.
Charlatans use pretense and misdirection to swindle money and other valuables from the credulous and confused.
In play
Occult Spontaneous Spells DC 20, attack +12
- Cantrips (2nd) Daze, Figment, Message, Prestidigitation, Telekinetic Hand
- 1st Disguise Magic, Illusory Disguise, Ventriloquism (3 slots)
- 2nd Charm, Illusory Disguise, Invisibility (2 slots)
Level 3
Perception +6 · Languages Common · Skills Acrobatics +8, Deception +11, Diplomacy +9, Occultism +7, Performance +11, Society +7, Stealth +8, Thievery +8, Underworld Lore +9
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +0 | +3 | +0 | +2 | +1 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 18 | +5 | +8 | +10 |
HP 40
Speed 25 feet
Actions
- Melee Shortsword [Single Action] +10 (Agile, Finesse, versatile S), Damage 1d6+2 piercing
- Melee Whip [Single Action] +10 (Disarm, Finesse, Nonlethal, Reach, Trip), Damage 1d4+2 slashing
- Melee Fist [Single Action] +10 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+2 bludgeoning
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