Chafkhem
Anyone entering this husk's aura for the first time risks freezing in place outright, and the dread lingers until they physically leave its reach.
A husk of cold dread given purpose, Chafkhem drags an aura of despair behind it like a shroud — the living falter and freeze the moment its presence touches them.
Chafkhem has negative healing and gains a +1 status bonus to all saves vs. positive.
In play
Despair (aura, divine, emotion, enchantment, fear, incapacitation, mental) 30 feet. Living creatures are frightened 1 while in Chafkhem's despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave it. When a creature first enters the area, it must succeed at a DC 24 Will save (after taking the penalty from being frightened) or be paralyzed for 1 round.
Level 8
Perception +17 · Senses darkvision · Languages Aklo, Common, Necril · Skills Acrobatics +16, Arcana +19, Athletics +15, Diplomacy +16, Intimidation +16, Occultism +17, Religion +15
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +4 | +3 | +7 | +3 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 26 | +15 | +16 | +17 |
HP 135 · Immunities death effects, disease, paralyzed, poison, unconscious · Weaknesses fire 10
Speed 20 feet
Actions
- Melee Fist [Single Action] +19 (Agile, finesse), Damage 2d6+7 bludgeoning
- Melee Staff [Single Action] +18 (two-hand d8), Damage 1d4+7 bludgeoning
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