Catfolk Pouncer
Catfolk pouncers travel the world in search of new experiences. With a spring in their step and a positive attitude, a pouncer can usually lithely avoid or…
- AC
- 17
- HP
- 17
- Perc
- +6
- Fort
- +6
- Ref
- +9
- Will
- +4
- STR
- +3
- DEX
- +4
- CON
- +1
- INT
- -1
- WIS
- +1
- CHA
- +1
- greataxe +8 1d12+3 slashing
- dagger +9 1d4+3 piercing
- dagger +9 1d4 +3 piercing
- AC
- 17
- HP
- 17
- STR
- +3
- DEX
- +4
- CON
- +1
- INT
- -1
- WIS
- +1
- CHA
- +1
Catfolk pouncers travel the world in search of new experiences. With a spring in their step and a positive attitude, a pouncer can usually lithely avoid or quickly bounce back from negative ordeals, much to their enemies' chagrin.
AC 17
Fort +6
Ref +9
Will +4
HP 17
Cat's Luck [Reaction] (fortune) Trigger The catfolk pouncer fails or critically fails a Reflex saving throw; Frequency once per day; Effect Reroll that saving throw and take the better result.
Speed 30 feet
Melee
[Single Action]
greataxe +8 (Sweep),
Damage 1d12+3 slashing
Melee
[Single Action]
dagger +9 (Agile, Finesse, versatile S),
Damage 1d4+3 piercing
Ranged
[Single Action]
dagger +9 (Agile, thrown 10 feet, versatile S),
Damage 1d4 +3 piercing