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Castaway

Be it the result of shipwreck, forcible marooning, or personal choice, surviving alone on an island long enough tends to weed out the weak of body and mind.

commonHumanHumanoid
Lvl 5HumanHumanoid
AC
21
HP
80
Perc
+13
Fort
+14
Ref
+13
Will
+11
STR
+4
DEX
+2
CON
+3
INT
+0
WIS
+4
CHA
-1
Speed30 ft
Actions
  • hatchet +15 1d6+7 slashing
  • fist +15 1d4+7 bludgeoning
  • blowgun +15 2d6 poison
AC
21
HP
80
STR
+4
DEX
+2
CON
+3
INT
+0
WIS
+4
CHA
-1

Be it the result of shipwreck, forcible marooning, or personal choice, surviving alone on an island long enough tends to weed out the weak of body and mind. Lack of social interaction tends to breed belligerence towards outsiders, but hostilities are not a certainty.

AC 21

Fort +14

Ref +13

Will +11

HP 80

Skittish [Reaction] Trigger The castaway takes damage from a Strike; Effect The castaway Steps away from the source of the Strike.

Speed 30 feet

Melee

[Single Action]

hatchet +15 (Agile, Sweep),

Damage 1d6+7 slashing

Melee

[Single Action]

fist +15 (Agile, Finesse, Nonlethal, Unarmed),

Damage 1d4+7 bludgeoning