Castaway
A marooned survivor's isolation has hardened into wary hostility, quick to flinch back from a blow rather than stand and trade one.
Be it the result of shipwreck, forcible marooning, or personal choice, surviving alone on an island long enough tends to weed out the weak of body and mind. Lack of social interaction tends to breed belligerence towards outsiders, but hostilities are not a certainty.
Skittish [Reaction] Trigger The castaway takes damage from a Strike; Effect The castaway Steps away from the source of the Strike.
Level 5
Perception +13 · Languages Common · Skills Athletics +13, Crafting +12, Nature +11, Survival +15, Stealth +11
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +2 | +3 | +0 | +4 | -1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 21 | +14 | +13 | +11 |
HP 80
Speed 30 feet
Actions
- Melee Hatchet [Single Action] +15 (Agile, Sweep), Damage 1d6+7 slashing
- Melee Fist [Single Action] +15 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+7 bludgeoning
- Ranged Blowgun [Single Action] +15 (Agile, Nonlethal, reload 1), Damage 2d6 poison plus 1d6 persistent poison
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