Castaway
Be it the result of shipwreck, forcible marooning, or personal choice, surviving alone on an island long enough tends to weed out the weak of body and mind.
- AC
- 21
- HP
- 80
- Perc
- +13
- Fort
- +14
- Ref
- +13
- Will
- +11
- STR
- +4
- DEX
- +2
- CON
- +3
- INT
- +0
- WIS
- +4
- CHA
- -1
- hatchet +15 1d6+7 slashing
- fist +15 1d4+7 bludgeoning
- blowgun +15 2d6 poison
- AC
- 21
- HP
- 80
- STR
- +4
- DEX
- +2
- CON
- +3
- INT
- +0
- WIS
- +4
- CHA
- -1
Be it the result of shipwreck, forcible marooning, or personal choice, surviving alone on an island long enough tends to weed out the weak of body and mind. Lack of social interaction tends to breed belligerence towards outsiders, but hostilities are not a certainty.
AC 21
Fort +14
Ref +13
Will +11
HP 80
Skittish [Reaction] Trigger The castaway takes damage from a Strike; Effect The castaway Steps away from the source of the Strike.
Speed 30 feet
Melee
[Single Action]
hatchet +15 (Agile, Sweep),
Damage 1d6+7 slashing
Melee
[Single Action]
fist +15 (Agile, Finesse, Nonlethal, Unarmed),
Damage 1d4+7 bludgeoning