Captain of the Guard
A seasoned commander leads a security detail sworn to protect a powerful ward, backed by trained soldiers and a commanding presence.
The captain of the guard leads a troop of soldiers who serve as security forces for a powerful individual, most often a high-ranking noble or very rich merchant, though this stat block could also represent a lower-ranking captain of the guard for the leader of a nation. A formidable opponent in their own right, the captain of the guard skillfully employs their troops to protect the life and health of their ward.
In play
Aura of Command (aura, emotion, mental) 30 feet.
Level 6
Perception +15 · Languages Common · Skills Athletics +15, Diplomacy +11, Intimidation +13, Legal Lore +12, Society +10, Warfare Lore +8
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +0 | +2 | +0 | +3 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 24 | +14 | +12 | +15 |
HP 95
Speed 20 feet
Actions
- Melee Longsword [Single Action] +18 (Magical, versatile P), Damage 1d8+11 slashing
- Melee Fist [Single Action] +17 (Agile, Nonlethal, Unarmed), Damage 1d4+11 bludgeoning
- Ranged Crossbow [Single Action] +12 (range 120 ft, reload 1), Damage 1d8+6 piercing
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