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Calmont

A light-fingered rogue built for narrow escapes, denying lesser foes the edge of hiding or flanking as he darts clear of trouble.

uniqueHalflingHumanoid

A quick, light-fingered rogue who relies on footwork and reflexes, Calmont slips a blade in close or looses an arrow before darting clear of trouble.

In play

Deny Advantage Calmont isn't flat-footed to hidden, undetected, or flanking creatures of level 3 or lower.

Nimble Dodge [Reaction] Requirements You are not encumbered. Trigger A creature targets you with an attack and you can see the attacker. Effect You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.

Level 3

Perception +6 · Senses keen eyes · Languages Common, Goblin, Halfling · Skills Acrobatics +9, Athletics +7, Breachill Lore +8, Deception +7, Intimidation +7, Mercantile Lore +4, Society +7, Stealth +11, Thievery +11

STRDEXCONINTWISCHA
+2+4+1-1-1+2
ACFortRefWill
20+6+11+6

HP 35

Speed 25 feet

Actions

  • Melee Dagger [Single Action] +9 (Agile, Finesse, versatile S), Damage 1d4+4 piercing
  • Ranged Shortbow [Single Action] +9 (range 60 ft, deadly 1d10, reload 0), Damage 1d6 piercing
  • Ranged Dagger [Single Action] +9 (Agile, thrown 10 feet, versatile S), Damage 1d4+4 piercing