Calmont
A light-fingered rogue built for narrow escapes, denying lesser foes the edge of hiding or flanking as he darts clear of trouble.
A quick, light-fingered rogue who relies on footwork and reflexes, Calmont slips a blade in close or looses an arrow before darting clear of trouble.
In play
Deny Advantage Calmont isn't flat-footed to hidden, undetected, or flanking creatures of level 3 or lower.
Nimble Dodge [Reaction] Requirements You are not encumbered. Trigger A creature targets you with an attack and you can see the attacker. Effect You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.
Level 3
Perception +6 · Senses keen eyes · Languages Common, Goblin, Halfling · Skills Acrobatics +9, Athletics +7, Breachill Lore +8, Deception +7, Intimidation +7, Mercantile Lore +4, Society +7, Stealth +11, Thievery +11
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +4 | +1 | -1 | -1 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 20 | +6 | +11 | +6 |
HP 35
Speed 25 feet
Actions
- Melee Dagger [Single Action] +9 (Agile, Finesse, versatile S), Damage 1d4+4 piercing
- Ranged Shortbow [Single Action] +9 (range 60 ft, deadly 1d10, reload 0), Damage 1d6 piercing
- Ranged Dagger [Single Action] +9 (Agile, thrown 10 feet, versatile S), Damage 1d4+4 piercing
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