Burglar
A professional break-in artist reads traps like open books and refuses to be caught flat-footed by lesser ambushers or hidden threats.
These criminals specialize in breaking and entering, gaining access to secure buildings and bypassing security measures undetected.
Against traps the burglar's defenses sharpen: AC 22 and a +1 circumstance bonus to all saves.
Deny Advantage The burglar isn't off-guard to creatures of 4th level or lower that are hidden, undetected, flanking, or using surprise attack.
Nimble Dodge [Reaction] Trigger The burglar is targeted with a melee or ranged attack by an attacker it can see; Effect The burglar gains a +2 circumstance bonus to AC against the triggering attack.
Level 4
Perception +10 · Senses (11 to find traps) · Languages Common · Skills Acrobatics +10, Athletics +8, Deception +7, Society +7, Stealth +12, Thievery +12, Underworld Lore +7
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +4 | +1 | +1 | +2 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 21 | +7 | +12 | +10 |
HP 60
Speed 30 feet
Actions
- Melee Shortsword [Single Action] +14 (Agile, Finesse, versatile S), Damage 1d6+5 piercing
- Melee Fist [Single Action] +14 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+5 bludgeoning
- Ranged Composite shortbow [Single Action] +14 (range 60 ft, deadly d10, Propulsive, reload 0), Damage 1d6+4 piercing