Bodyguard
Hired to protect someone famous or powerful, bodyguards use intimidation, quick wits, and martial skill to keep their charges safe.
- AC
- 16
- HP
- 25
- Perc
- +8
- Fort
- +8
- Ref
- +7
- Will
- +4
- STR
- +4
- DEX
- +2
- CON
- +3
- INT
- -1
- WIS
- +1
- CHA
- +0
- greatclub +7 1d10+4 bludgeoning
- sap +7 1d6+4 bludgeoning
- fist +7 1d4+4 bludgeoning
- sling +5 1d6+2 bludgeoning 50 ft
- AC
- 16
- HP
- 25
- STR
- +4
- DEX
- +2
- CON
- +3
- INT
- -1
- WIS
- +1
- CHA
- +0
Hired to protect someone famous or powerful, bodyguards use intimidation, quick wits, and martial skill to keep their charges safe. Such mercenaries might be auxiliaries to a noble's personal guards, but with special directives to safeguard their patrons.
AC 16
Fort +8
Ref +7
Will +4
HP 25
Bodyguard's Reprisal [Reaction] Trigger A creature attacks the subject of bodyguard's defense; Effect The bodyguard makes a Strike against the triggering creature.
Speed 25 feet
Melee
[Single Action]
greatclub +7 (Backswing, Shove),
Damage 1d10+4 bludgeoning
Melee
[Single Action]
sap +7 (Agile, Nonlethal),
Damage 1d6+4 bludgeoning
Melee
[Single Action]
fist +7 (Agile, Nonlethal, Unarmed),
Damage 1d4+4 bludgeoning