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Bodyguard

Hired to protect someone famous or powerful, bodyguards use intimidation, quick wits, and martial skill to keep their charges safe.

commonHumanHumanoid
Lvl 1HumanHumanoid
AC
16
HP
25
Perc
+8
Fort
+8
Ref
+7
Will
+4
STR
+4
DEX
+2
CON
+3
INT
-1
WIS
+1
CHA
+0
Speed25 ft
Actions
  • greatclub +7 1d10+4 bludgeoning
  • sap +7 1d6+4 bludgeoning
  • fist +7 1d4+4 bludgeoning
  • sling +5 1d6+2 bludgeoning 50 ft
AC
16
HP
25
STR
+4
DEX
+2
CON
+3
INT
-1
WIS
+1
CHA
+0

Hired to protect someone famous or powerful, bodyguards use intimidation, quick wits, and martial skill to keep their charges safe. Such mercenaries might be auxiliaries to a noble's personal guards, but with special directives to safeguard their patrons.

AC 16

Fort +8

Ref +7

Will +4

HP 25

Bodyguard's Reprisal [Reaction] Trigger A creature attacks the subject of bodyguard's defense; Effect The bodyguard makes a Strike against the triggering creature.

Speed 25 feet

Melee

[Single Action]

greatclub +7 (Backswing, Shove),

Damage 1d10+4 bludgeoning

Melee

[Single Action]

sap +7 (Agile, Nonlethal),

Damage 1d6+4 bludgeoning

Melee

[Single Action]

fist +7 (Agile, Nonlethal, Unarmed),

Damage 1d4+4 bludgeoning