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Barkeep

Years of breaking up brawls have paid off — this barkeep lands a harder punch than the job title suggests, and dispenses one piece of useful advice a day.

commonHumanHumanoid

The keeper of the taproom knows every regular by name and every rumor by heart — and keeps a sap under the counter for the nights when the talking stops.

Bar Brawler The barkeep has been in enough bar fights to know how to throw a few punches. When fighting in their bar and making a nonlethal attack, the barkeep gains a +1 circumstance bonus to attack rolls and deals an additional 1d4 damage.

Barkeep's Advice [Three Actions] (Auditory, Fortune, Linguistic, Mental) Frequency once per day; Effect The barkeep gives some pertinent advice to a single creature other than themself.

Level 1

Perception +6 · Languages Common · Skills Alcohol Lore +9, Athletics +6, Deception +6, Diplomacy +8, Performance +6, Society +5, Thievery +3

STRDEXCONINTWISCHA
+3+0+2+0+1+3
ACFortRefWill
14+7+3+6

HP 25

Speed 25 feet

Actions

  • Melee Sap [Single Action] +6 (Agile, Nonlethal), Damage 1d6+3 bludgeoning
  • Melee Fist [Single Action] +6 (Agile, Nonlethal), Damage 1d4+3 bludgeoning
  • Ranged Pewter mug [Single Action] +3 (thrown 10 feet), Damage 1d4+3 bludgeoning