Barkeep
Years of breaking up brawls have paid off — this barkeep lands a harder punch than the job title suggests, and dispenses one piece of useful advice a day.
The keeper of the taproom knows every regular by name and every rumor by heart — and keeps a sap under the counter for the nights when the talking stops.
Bar Brawler The barkeep has been in enough bar fights to know how to throw a few punches. When fighting in their bar and making a nonlethal attack, the barkeep gains a +1 circumstance bonus to attack rolls and deals an additional 1d4 damage.
Barkeep's Advice [Three Actions] (Auditory, Fortune, Linguistic, Mental) Frequency once per day; Effect The barkeep gives some pertinent advice to a single creature other than themself.
Level 1
Perception +6 · Languages Common · Skills Alcohol Lore +9, Athletics +6, Deception +6, Diplomacy +8, Performance +6, Society +5, Thievery +3
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +0 | +2 | +0 | +1 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 14 | +7 | +3 | +6 |
HP 25
Speed 25 feet
Actions
- Melee Sap [Single Action] +6 (Agile, Nonlethal), Damage 1d6+3 bludgeoning
- Melee Fist [Single Action] +6 (Agile, Nonlethal), Damage 1d4+3 bludgeoning
- Ranged Pewter mug [Single Action] +3 (thrown 10 feet), Damage 1d4+3 bludgeoning