Bandit
A wilderness bandit waylays travelers for their valuables, and whether victims walk away alive depends entirely on this one's mood.
Bandits waylay travelers and plunder their valuables before disappearing back to their wilderness hideouts. Many bandits seek only to steal and release their victims alive, though a few prefer to leave no witnesses.
Level 2
Perception +6 · Languages Common · Skills Athletics +6, Deception +5, Forest Lore +4, Intimidation +6, Stealth +8, Survival +6, Thievery +8
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +3 | +1 | +0 | +2 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 19 | +7 | +9 | +6 |
HP 30
Speed 25 feet; forest passage
Actions
- Melee Machete [Single Action] +9 (deadly d8, Sweep), Damage 1d6+5 slashing
- Melee Dagger [Single Action] +9 (Agile, versatile S), Damage 1d4+5 piercing
- Melee Fist [Single Action] +9 (Agile, Nonlethal, Unarmed), Damage 1d4+5 bludgeoning
- Ranged Sling [Single Action] +9 (range 50 ft, Propulsive, reload 1), Damage 1d6+3 bludgeoning
- Ranged Dagger [Single Action] +9 (Agile, thrown 10 feet, versatile S), Damage 1d4+5 piercing
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