Bandit
Bandits waylay travelers and plunder their valuables before disappearing back to their wilderness hideouts.
- AC
- 19
- HP
- 30
- Perc
- +6
- Fort
- +7
- Ref
- +9
- Will
- +6
- STR
- +3
- DEX
- +3
- CON
- +1
- INT
- +0
- WIS
- +2
- CHA
- +1
- machete +9 1d6+5 slashing
- dagger +9 1d4+5 piercing
- fist +9 1d4+5 bludgeoning
- sling +9 1d6+3 bludgeoning 50 ft
- dagger +9 1d4+5 piercing
- AC
- 19
- HP
- 30
- STR
- +3
- DEX
- +3
- CON
- +1
- INT
- +0
- WIS
- +2
- CHA
- +1
Bandits waylay travelers and plunder their valuables before disappearing back to their wilderness hideouts. Many bandits seek only to steal and release their victims alive, though a few prefer to leave no witnesses.
AC 19
Fort +7
Ref +9
Will +6
HP 30
Speed 25 feet; forest passage
Melee
[Single Action]
machete +9 (deadly d8, Sweep),
Damage 1d6+5 slashing
Melee
[Single Action]
dagger +9 (Agile, versatile S),
Damage 1d4+5 piercing
Melee
[Single Action]
fist +9 (Agile, Nonlethal, Unarmed),
Damage 1d4+5 bludgeoning
Ranged
[Single Action]
sling +9 (Propulsive, range increment 50 feet, reload 1),
Damage 1d6+3 bludgeoning
Ranged
[Single Action]
dagger +9 (Agile, thrown 10 feet, versatile S),
Damage 1d4+5 piercing