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Bandit

Bandits waylay travelers and plunder their valuables before disappearing back to their wilderness hideouts.

commonHumanHumanoid
Lvl 2HumanHumanoid
AC
19
HP
30
Perc
+6
Fort
+7
Ref
+9
Will
+6
STR
+3
DEX
+3
CON
+1
INT
+0
WIS
+2
CHA
+1
Speed25 ft
Actions
  • machete +9 1d6+5 slashing
  • dagger +9 1d4+5 piercing
  • fist +9 1d4+5 bludgeoning
  • sling +9 1d6+3 bludgeoning 50 ft
  • dagger +9 1d4+5 piercing
AC
19
HP
30
STR
+3
DEX
+3
CON
+1
INT
+0
WIS
+2
CHA
+1

Bandits waylay travelers and plunder their valuables before disappearing back to their wilderness hideouts. Many bandits seek only to steal and release their victims alive, though a few prefer to leave no witnesses.

AC 19

Fort +7

Ref +9

Will +6

HP 30

Speed 25 feet; forest passage

Melee

[Single Action]

machete +9 (deadly d8, Sweep),

Damage 1d6+5 slashing

Melee

[Single Action]

dagger +9 (Agile, versatile S),

Damage 1d4+5 piercing

Melee

[Single Action]

fist +9 (Agile, Nonlethal, Unarmed),

Damage 1d4+5 bludgeoning

Ranged

[Single Action]

sling +9 (Propulsive, range increment 50 feet, reload 1),

Damage 1d6+3 bludgeoning

Ranged

[Single Action]

dagger +9 (Agile, thrown 10 feet, versatile S),

Damage 1d4+5 piercing