Azarketi Tide Tamer
An amphibious trident-warrior needs the sea to survive, vanishing into the depths with practiced stealth and rapport with aquatic beasts.
An azarketi tide tamer is an amphibious warrior bound to the sea, trident at the ready, equally at home spearing foes on the docks or vanishing into the dark water below.
In play
Hydration Azarketi must regularly submerge themselves in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they gain a –1 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they struggle to breathe air and begin to suffocate until returned to water.
Speaker of the Oceans An azarketi tide tamer can speak with animals that have the aquatic or amphibious trait.
Submerged Stealth While submerged in water, an azarketi tide tamer gains a +2 circumstance bonus on their Stealth check, indicated above.
Level 7
Perception +15 · Languages Common · Skills Athletics +15, Intimidation +15, Nature +12, Stealth +15, Survival +14, Underwater Lore +11
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +4 | +2 | +0 | +1 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 25 | +15 | +18 | +12 |
HP 115
Speed 25 feet; swim 25 feet
Actions
- Melee Trident [Single Action] +18 (thrown 20 feet), Damage 1d8+7 piercing
- Ranged Trident [Single Action] +18 (thrown 20 feet), Damage 1d8+7 piercing
- Ranged Hand crossbow [Single Action] +17 (range 60 ft, reload 1), Damage 1d6 piercing