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Sorted A-ZNPCs
Azarketi Tide Tamer
AC 25
commonAmphibiousAzarketiHumanoid
Lvl 7AmphibiousAzarketiHumanoid
- AC
- 25
- HP
- 115
- Perc
- +15
- Fort
- +15
- Ref
- +18
- Will
- +12
- STR
- +4
- DEX
- +4
- CON
- +2
- INT
- +0
- WIS
- +1
- CHA
- +2
Speed25 ft, swim 25 ft
Actions
- trident +18 1d8+7 piercing
- trident +18 1d8+7 piercing
- hand crossbow +17 1d6 piercing 60 ft
- AC
- 25
- HP
- 115
- STR
- +4
- DEX
- +4
- CON
- +2
- INT
- +0
- WIS
- +1
- CHA
- +2
AC 25
Fort +15
Ref +18
Will +12
HP 115
Hydration Azarketi must regularly submerge themselves in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they gain a –1 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they struggle to breathe air and begin to suffocate until returned to water.
Speaker of the Oceans An azarketi tide tamer can speak with animals that have the aquatic or amphibious trait.
Submerged Stealth While submerged in water, an azarketi tide tamer gains a +2 circumstance bonus on their Stealth check, indicated above.
Speed 25 feet; swim 25 feet
Melee
[Single Action]
trident +18 (thrown 20 feet),
Damage 1d8+7 piercing