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Sorted A-ZNPCs
Azarketi Sailor
AC 18
commonAmphibiousAzarketiHumanoid
Lvl 2AmphibiousAzarketiHumanoid
- AC
- 18
- HP
- 30
- Perc
- +8
- Fort
- +8
- Ref
- +11
- Will
- +5
- STR
- +3
- DEX
- +4
- CON
- +2
- INT
- +0
- WIS
- +1
- CHA
- +1
Speed25 ft, swim 25 ft
Actions
- scimitar +9 1d6+5 slashing
- composite longbow +10 1d8+1 piercing 100 ft
- AC
- 18
- HP
- 30
- STR
- +3
- DEX
- +4
- CON
- +2
- INT
- +0
- WIS
- +1
- CHA
- +1
AC 18
Fort +8
Ref +11
Will +5
HP 30
Hydration Azarketi must regularly submerge themselves in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they gain a –1 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they struggle to breathe air and begin to suffocate until returned to water
Sea Legs (fortune) An azarketi sailor gains a +1 circumstance bonus to Acrobatics checks to Balance and can roll twice and take the better result on checks to Balance while aboard a ship.
Submerged Stealth While submerged in water, an azarketi crab catcher gains a +2 circumstance bonus on their Stealth check, indicated above.
Speed 25 feet; swim 25 feet