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Azarketi Sailor

An amphibious sailor fights as readily beneath the waves as on deck, though too long away from water leaves them gasping and weakened.

commonAmphibiousAzarketiHumanoid

A water-dwelling Azarketi who crews ships and fights as readily beneath the waves as on the deck, scimitar in hand.

Hydration Azarketi must regularly submerge themselves in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they gain a –1 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they struggle to breathe air and begin to suffocate until returned to water.

Sea Legs (fortune) An azarketi sailor gains a +1 circumstance bonus to Acrobatics checks to Balance and can roll twice and take the better result on checks to Balance while aboard a ship.

Submerged Stealth While submerged in water, an azarketi crab catcher gains a +2 circumstance bonus on their Stealth check, indicated above.

Level 2

Perception +8 · Languages Common · Skills Acrobatics +8, Athletics +7, Nature +5, Sailing Lore +6, Stealth +8

STRDEXCONINTWISCHA
+3+4+2+0+1+1
ACFortRefWill
18+8+11+5

HP 30

Speed 25 feet; swim 25 feet

Actions

  • Melee Scimitar [Single Action] +9 (Forceful, Sweep), Damage 1d6+5 slashing
  • Ranged Composite longbow [Single Action] +10 (range 100 ft, deadly d10, Volley), Damage 1d8+1 piercing