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Azarketi Sailor

AC 18

commonAmphibiousAzarketiHumanoid
Lvl 2AmphibiousAzarketiHumanoid
AC
18
HP
30
Perc
+8
Fort
+8
Ref
+11
Will
+5
STR
+3
DEX
+4
CON
+2
INT
+0
WIS
+1
CHA
+1
Speed25 ft, swim 25 ft
Actions
  • scimitar +9 1d6+5 slashing
  • composite longbow +10 1d8+1 piercing 100 ft
AC
18
HP
30
STR
+3
DEX
+4
CON
+2
INT
+0
WIS
+1
CHA
+1

AC 18

Fort +8

Ref +11

Will +5

HP 30

Hydration Azarketi must regularly submerge themselves in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they gain a –1 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they struggle to breathe air and begin to suffocate until returned to water

Sea Legs (fortune) An azarketi sailor gains a +1 circumstance bonus to Acrobatics checks to Balance and can roll twice and take the better result on checks to Balance while aboard a ship.

Submerged Stealth While submerged in water, an azarketi crab catcher gains a +2 circumstance bonus on their Stealth check, indicated above.

Speed 25 feet; swim 25 feet