Azarketi Crab Catcher
Time on land costs this forager dearly — skin cracks and breathing labors the longer they stay dry, so deep water is always the safer bet.
At home in the shallows, an azarketi crab catcher wades the tide-line and reef for shellfish, slipping back into deep water the moment trouble finds them.
Hydration Azarketi must regularly submerge themselves in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they gain a –1 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they struggle to breathe air and begin to suffocate until returned to water.
Swim Away [Reaction] Requirement The azarketi crab catcher is swimming; Trigger The azarketi crab catcher is targeted with an attack and can see the attacker; Effect The azarketi crab catcher gains a +2 circumstance bonus to AC against the triggering attack.
Level 0
Perception +6 · Languages Common · Skills Athletics +4, Diplomacy +3, Nature +3, Stealth +5, Survival +5, Underwater Lore +4
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +3 | +2 | +0 | +1 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 16 | +6 | +9 | +3 |
HP 15
Speed 25 feet; swim 25 feet
Actions
- Melee Dagger [Single Action] +7 (Agile, thrown 10 feet, versatile S), Damage 1d4+2 piercing
- Ranged Dagger [Single Action] +7 (Agile, thrown 10 feet, versatile S), Damage 1d4+2 piercing