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NPCs

Assassin

A professional killer for hire or cause slips past flanking and surprise attempts from lesser threats, dodging blows with practiced ease.

commonHumanHumanoid

Assassins commit murder, either for pay or due to their belief in a cause, such as a religion or a political movement. Many are members of assassins' guilds: organizations that accept contracts to kill in return for money, favors, or both.

In play

Deny Advantage The assassin isn't off-guard to creatures of 8th level or lower that are hidden, undetected, flanking, or using surprise attack.

Nimble Dodge [Reaction] Trigger The assassin is targeted with a melee or ranged attack by an attacker it can see; Effect The assassin gains a +2 circumstance bonus to AC against the triggering attack.

Level 8

Perception +16 · Languages Common · Skills Acrobatics +17, Athletics +13, Deception +12, Diplomacy +10, Intimidation +10, Medicine +14, Society +12, Stealth +19, Thievery +15, Underworld Lore +14

STRDEXCONINTWISCHA
+3+5+2+2+2+0
ACFortRefWill
26+12+19+14

HP 130

Speed 25 feet, swift sneak

Actions

  • Melee Rapier [Single Action] +20 (deadly d8, Disarm, Finesse, Magical), Damage 1d6+9 piercing
  • Melee Fist [Single Action] +19 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+9 bludgeoning
  • Ranged Composite shortbow [Single Action] +20 (range 60 ft, deadly 2d10, Magical, Propulsive, reload 0), Damage 2d6+7 piercing