Assassin
Assassins commit murder, either for pay or due to their belief in a cause, such as a religion or a political movement.
- AC
- 26
- HP
- 130
- Perc
- +16
- Fort
- +12
- Ref
- +19
- Will
- +14
- STR
- +3
- DEX
- +5
- CON
- +2
- INT
- +2
- WIS
- +2
- CHA
- +0
- rapier +20 1d6+9 piercing
- fist +19 1d4+9 bludgeoning
- composite shortbow +20 2d6+7 piercing 60 ft
- AC
- 26
- HP
- 130
- STR
- +3
- DEX
- +5
- CON
- +2
- INT
- +2
- WIS
- +2
- CHA
- +0
Assassins commit murder, either for pay or due to their belief in a cause, such as a religion or a political movement. Many are members of assassins' guilds: organizations that accept contracts to kill in return for money, favors, or both.
AC 26
Fort +12
Ref +19
Will +14
HP 130
Deny Advantage The assassin isn't off-guard to creatures of 8th level or lower that are hidden, undetected, flanking, or using surprise attack.
Nimble Dodge [Reaction] Trigger The assassin is targeted with a melee or ranged attack by an attacker it can see; Effect The assassin gains a +2 circumstance bonus to AC against the triggering attack.
Speed 25 feet, swift sneak