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Artillerist
The maintenance and operation of a siege weapon is the highest form of art for the artillerist.
commonHumanHumanoid
Lvl 3HumanHumanoid
- AC
- 18
- HP
- 45
- Perc
- +8
- Fort
- +8
- Ref
- +12
- Will
- +6
- STR
- +3
- DEX
- +3
- CON
- +1
- INT
- +2
- WIS
- +1
- CHA
- +0
Speed25 ft
Actions
- light hammer +10 1d6+5 bludgeoning
- fist +10 1d4+5 bludgeoning
- dueling pistol +10 1d6+3 piercing 60 ft
- light hammer +10 1d6+5 bludgeoning
- AC
- 18
- HP
- 45
- STR
- +3
- DEX
- +3
- CON
- +1
- INT
- +2
- WIS
- +1
- CHA
- +0
The maintenance and operation of a siege weapon is the highest form of art for the artillerist. They are second to none in terms of reliability and speed due to years of experience and training.
AC 18
Fort +8
Ref +12
Will +6
HP 45
Siege Shield While adjacent to a siege weapon, the artillerist gains a +1 circumstance bonus to AC.
Speed 25 feet
Melee
[Single Action]
light hammer +10 (Agile),
Damage 1d6+5 bludgeoning
Melee
[Single Action]
fist +10 (Agile, Finesse, Nonlethal, Unarmed),
Damage 1d4+5 bludgeoning
Ranged
[Single Action]
dueling pistol +10 (Concealable, Concussive, fatal d10, range increment 60 feet, reload 1),
Damage 1d6+3 piercing