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Artillerist
A siege-weapon specialist finds their footing—and their defense—only when standing beside the heavy artillery they've trained for years to run.
commonHumanHumanoid
The maintenance and operation of a siege weapon is the highest form of art for the artillerist. They are second to none in terms of reliability and speed due to years of experience and training.
In play
Siege Shield While adjacent to a siege weapon, the artillerist gains a +1 circumstance bonus to AC.
Level 3
Perception +8 · Senses (10 if the artillerist is crewing a siege weapon) · Languages Common · Skills Crafting +9, Diplomacy +9, Engineering Lore +11, Explosive Lore +9, Society +9, Thievery +8
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +3 | +1 | +2 | +1 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 18 | +8 | +12 | +6 |
HP 45
Speed 25 feet
Actions
- Melee Light hammer [Single Action] +10 (Agile), Damage 1d6+5 bludgeoning
- Melee Fist [Single Action] +10 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+5 bludgeoning
- Ranged Dueling pistol [Single Action] +10 (range 60 ft, Concealable, Concussive, fatal d10, reload 1), Damage 1d6+3 piercing
- Ranged Light hammer [Single Action] +10 (Agile, thrown 20 feet), Damage 1d6+5 bludgeoning