Arodeth
A muttered prophecy can downgrade a sure hit into a miss here, backed by a spell list that escalates from lightning chains to prismatic devastation.
A diviner who reads the threads of fate and tugs them loose, turning an enemy's sure strike into a fumble with a muttered prophecy.
In play
Fated to Fail [Reaction] (misfortune) Trigger A creature adjacent to Arodeth rolls a hit or critical hit with a melee Strike; Effect Arodeth attempts a Fortune-Telling Lore check against the triggering creature's Will DC. On a success, the attack is reduced by one degree of success (from a hit to a miss, or a critical hit to a hit).
Arcane Prepared Spells DC 34, attack +26
- Cantrips (7th) Chill Touch, Daze, Electric Arc, Prestidigitation, Produce Flame
- 4th Blink, Slow
- 6th Chain Lightning, Disintegrate
- 7th Dispel Magic, Prismatic Spray
Level 14
Perception +22 · Languages Common, Draconic, Thassilonian · Skills Acrobatics +25, Arcana +25, Diplomacy +24, Fortune-Telling Lore +27, Intimidation +24, Occultism +27, Society +25
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +1 | +5 | +1 | +5 | +2 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 35 | +20 | +24 | +23 |
HP 255
Speed 25 feet
Actions
- Melee Staff [Single Action] +27 (Agile, Finesse, Magical, two-hand d8), Damage 2d6+7 bludgeoning
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