Armag
A raging warlord convinced he is a reborn champion refuses to die while his cursed, blood-weeping blade stays in hand.
A raging warlord who believes himself the reborn champion of his people, his cursed blade weeping blood as he refuses to fall.
In play
No Time to Die As long as Armag wields Ovinrbaane and is raging, the combination of the sword's magic and Armag's furious conviction that he is the true Armag protects him from death. His eyes and the sword's blade weep with blood and glow with red light at this time. As long as these conditions persist, he never increases beyond dying 3 and is not rendered unconscious. Instead, Armag becomes confused and continues to fight. If Ovinrbaane is taken from him (such as via a successful Disarm), or if his rage ends while he is dying, he immediately dies regardless of his dying condition value.
Level 14
Perception +24 · Languages Hallit · Skills Athletics +27, Intimidation +26, Survival +24
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +2 | +5 | +0 | +2 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 35 | +28 | +23 | +25 |
HP 300 · Resistances physical 10 (weapons only)
Speed 30 feet
Actions
- Melee Ovinrbaane [Single Action] +29 (versatile P), Damage 2d12+13 slashing plus 1d6 bleed
- Melee Shoulder spikes [Single Action] +27, Damage 3d6+13 piercing