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Sorted A-ZNPCs
Armag
AC 35
uniqueHumanHumanoid
Lvl 14HumanHumanoidUnique
- AC
- 35
- HP
- 300
- Perc
- +24
- Fort
- +28
- Ref
- +23
- Will
- +25
- STR
- +5
- DEX
- +2
- CON
- +5
- INT
- +0
- WIS
- +2
- CHA
- +4
Speed30 ft
Actions
- Ovinrbaane +29 2d12+13 slashing
- shoulder spikes +27 3d6+13 piercing
- AC
- 35
- HP
- 300
- STR
- +5
- DEX
- +2
- CON
- +5
- INT
- +0
- WIS
- +2
- CHA
- +4
AC 35
Fort +28
Ref +23
Will +25
HP 300
No Time to Die As long as Armag wields Ovinrbaane and is raging, the combination of the sword's magic and Armag's furious conviction that he is the true Armag protects him from death. His eyes and the sword's blade weep with blood and glow with red light at this time. As long as these conditions persist, he never increases beyond dying 3 and is not rendered unconscious. Instead, Armag becomes confused and continues to fight. If Ovinrbaane is taken from him (such as via a successful Disarm), or if his rage ends while he is dying, he immediately dies regardless of his dying condition value.