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Apothecary

A field medic mixes crushed herbs and minerals into curatives, hardened against poison from years spent among caustic reagents.

commonHumanHumanoid

The apothecary skillfully combines materials into unguents and medicines using crushed herbs, curative minerals, and potent extracts. Years amid caustic reagents have hardened their constitution: they gain a +1 circumstance bonus to all saves against poisons.

Level -1

Perception +5 · Languages Common · Skills Crafting +5, Medicine +10, Nature +8

STRDEXCONINTWISCHA
+0+1+1+3+3+1
ACFortRefWill
14+8+3+5

HP 8 · Resistances poison 2

Speed 25 feet

Actions

  • Melee Stone pestle [Single Action] +4, Damage 1d6 bludgeoning
  • Melee Fist [Single Action] +5 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4 bludgeoning
  • Ranged Acid flask [Single Action] +5 (range 20 ft, Splash), Damage 1d6 persistent acid