Showing0entries
Sorted A-Z
Monsters

Zyss Serpentfolk

Even the least among zyss serpentfolk consider themselves greater than any mammal.

uncommonHumanoidSerpentfolk
Lvl 2HumanoidSerpentfolkUncommon
AC
18
HP
25
Perc
+8
Fort
+4
Ref
+8
Will
+8
STR
-1
DEX
+4
CON
-2
INT
+4
WIS
+2
CHA
+3
Speed25 ft
Actions
  • fangs +10 1d6+1 piercing
  • dagger +10 1d4+1 piercing
  • shortbow +10 1d6+2 piercing 60 ft
AC
18
HP
25
STR
-1
DEX
+4
CON
-2
INT
+4
WIS
+2
CHA
+3

Even the least among zyss serpentfolk consider themselves greater than any mammal. Their magical abilities, most notably their telepathy, are all the reason they need to hold this view.

AC 18

Fort +4

Ref +8

Will +8 (+4 status vs. mental)

+1 status to all saves vs. magic

HP 25

Thin of Blood Zyss serpentfolk recover slowly from injuries. When they take physical damage from a critical hit, they gain 1d4 persistent bleed damage. They take a –2 circumstance penalty to flat checks to recover from persistent damage and saving throws against afflictions.

Speed 25 feet

Melee

[Single Action]

fangs +10 (Finesse),

Damage 1d6+1 piercing plus serpentfolk venom