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Zyss Serpentfolk
Even the least among zyss serpentfolk consider themselves greater than any mammal.
uncommonHumanoidSerpentfolk
Lvl 2HumanoidSerpentfolkUncommon
- AC
- 18
- HP
- 25
- Perc
- +8
- Fort
- +4
- Ref
- +8
- Will
- +8
- STR
- -1
- DEX
- +4
- CON
- -2
- INT
- +4
- WIS
- +2
- CHA
- +3
Speed25 ft
Actions
- fangs +10 1d6+1 piercing
- dagger +10 1d4+1 piercing
- shortbow +10 1d6+2 piercing 60 ft
- AC
- 18
- HP
- 25
- STR
- -1
- DEX
- +4
- CON
- -2
- INT
- +4
- WIS
- +2
- CHA
- +3
Even the least among zyss serpentfolk consider themselves greater than any mammal. Their magical abilities, most notably their telepathy, are all the reason they need to hold this view.
AC 18
Fort +4
Ref +8
Will +8 (+4 status vs. mental)
+1 status to all saves vs. magic
HP 25
Thin of Blood Zyss serpentfolk recover slowly from injuries. When they take physical damage from a critical hit, they gain 1d4 persistent bleed damage. They take a –2 circumstance penalty to flat checks to recover from persistent damage and saving throws against afflictions.
Speed 25 feet
Melee
[Single Action]
fangs +10 (Finesse),
Damage 1d6+1 piercing plus serpentfolk venom