Zyss Serpentfolk
A telepathic serpentfolk carries itself above every mammal, resisting mind tricks with ease while bleeding dangerously slowly from wounds.
Even the least among zyss serpentfolk consider themselves greater than any mammal. Their magical abilities, most notably their telepathy, are all the reason they need to hold this view.
The zyss has a +4 status bonus to Will saves against mental effects, and a +1 status bonus to all saves against magic.
Thin of Blood Zyss serpentfolk recover slowly from injuries. When they take physical damage from a critical hit, they gain 1d4 persistent bleed damage. They take a –2 circumstance penalty to flat checks to recover from persistent damage and saving throws against afflictions.
Level 2
Perception +8 · Senses darkvision, scent (imprecise) 30 feet · Languages Aklo, Common, Sakvroth; telepathy 00 feet · Skills Acrobatics +8, Arcana +8, Deception +9, Occultism +8, Society +8
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| -1 | +4 | -2 | +4 | +2 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 18 | +4 | +8 | +8 |
HP 25 · Resistances poison 5
Speed 25 feet
Actions
- Melee Fangs [Single Action] +10 (Finesse), Damage 1d6+1 piercing
- Melee Dagger [Single Action] +10 (Agile, Finesse, versatile S), Damage 1d4+1 piercing
- Ranged Shortbow [Single Action] +10 (range 60 ft, deadly d10), Damage 1d6+2 piercing
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.