Zomok
A moss-draped winged serpent that commands the forest around it, snatching intruders in its jaws while thorned plants close off any retreat.
A great winged serpent wreathed in living green, the zomok is a guardian of primeval forests that commands the plants around it and seizes intruders in its jaws.
In play
Its jaws grab prey on a hit — see Improved Grab.
Primal Innate Spells DC 34, attack +26
- 1st Pass Without Trace
- 6th Tangling Creepers
- 7th Wall of Thorns
- 8th Charm (plant creatures only)
- Constant (4th) Speak with Plants
Rituals DC 34
Level 16
Perception +28 · Senses darkvision, tremorsense (imprecise) 60 feet · Languages Arboreal, Common, Sylvan, Terran; _speak with plants_ · Skills Acrobatics +27, Athletics +33, Nature +29, Stealth +29, Survival +30
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +9 | +5 | +9 | +3 | +6 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 39 | +31 | +25 | +28 |
HP 310 · Immunities paralyzed, poison, sleep, stunned · Weaknesses fire 15
Speed 30 feet, fly 80 feet; pass without trace
Actions
- Melee Jaws [Single Action] +33 (reach 15 ft, Magical), Damage 3d12+17 piercing plus
- Melee Claw [Single Action] +33 (reach 15 ft, Agile, Magical), Damage 3d8+17 slashing
- Melee Tail [Single Action] +33 (reach 20 ft, Magical), Damage 3d10+17 bludgeoning
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