Zombie Chuul
Grab first, then poison: this undead crustacean traps victims in a claw before venom leaves them paralyzed for a follow-up strike.
A chuul raised as a shambling undead, its crustacean shell now slick with rot, the zombie chuul still wields the paralytic venom and crushing claws of its living kind — only now it kills without hunger or fear.
In play
- Constrict 1d12+7 bludgeoning, DC 25 (grabbed by claw only)
- Mandibles Requirements A creature is grabbed and paralyzed by the zombie chuul's tentacles; Effect The creature takes 3d6 piercing damage.
- Paralytic Venom (Incapacitation, Poison) Saving Throw DC 25 Fortitude; Maximum Duration 6 rounds; Stage 1 paralyzed (1 round)
Level 7
Perception +11 · Senses darkvision, tremorsense (imprecise) 30 feet · Skills Athletics +18, Stealth +11
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +7 | +0 | +6 | -5 | +0 | -1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 22 | +18 | +10 | +13 |
HP 200 · Immunities death effects, disease, mental, paralyzed, poison, unconscious · Weaknesses positive 15, slashing 15
Speed 30 feet, swim 25 feet
Actions
- Melee Claw [Single Action] +18 (reach 10 ft), Damage 2d12+12 slashing plus
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.