Zephyr Hawk
Zephyr hawks drift among the currents of the Plane of Air in great flocks. They delight in riding the air currents with no destination in mind.
- AC
- 18
- HP
- 36
- Perc
- +7
- Fort
- +6
- Ref
- +13
- Will
- +7
- STR
- +2
- DEX
- +4
- CON
- +1
- INT
- -4
- WIS
- +0
- CHA
- +0
- wing +11 1d8+4 slashing
- AC
- 18
- HP
- 36
- STR
- +2
- DEX
- +4
- CON
- +1
- INT
- -4
- WIS
- +0
- CHA
- +0
Zephyr hawks drift among the currents of the Plane of Air in great flocks. They delight in riding the air currents with no destination in mind.
AC 18
Fort +6
Ref +13
Will +7
HP 36
Immunities
bleed, paralyzed, poison, sleep
Speed fly 50 feet
Melee
[Single Action]
wing +11 (Agile, Finesse),
Damage 1d8+4 slashing
Circling Attack [Two Actions] The zephyr hawk Flies up to half its Speed, makes two wing Strikes, then Flies up to half its Speed again to return to its original location. The second half of this movement doesn't trigger reactions. Both attacks count toward the zephyr hawk's multiple attack penalty, but the penalty doesn't increase until after it makes both attacks.