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Monsters

Zephyr Hawk

Zephyr hawks drift among the currents of the Plane of Air in great flocks. They delight in riding the air currents with no destination in mind.

commonAirElemental
Lvl 3AirElemental
AC
18
HP
36
Perc
+7
Fort
+6
Ref
+13
Will
+7
STR
+2
DEX
+4
CON
+1
INT
-4
WIS
+0
CHA
+0
Speedfly 50 ft
Actions
  • wing +11 1d8+4 slashing
AC
18
HP
36
STR
+2
DEX
+4
CON
+1
INT
-4
WIS
+0
CHA
+0

Zephyr hawks drift among the currents of the Plane of Air in great flocks. They delight in riding the air currents with no destination in mind.

AC 18

Fort +6

Ref +13

Will +7

HP 36

Immunities

bleed, paralyzed, poison, sleep

Speed fly 50 feet

Melee

[Single Action]

wing +11 (Agile, Finesse),

Damage 1d8+4 slashing

Circling Attack [Two Actions] The zephyr hawk Flies up to half its Speed, makes two wing Strikes, then Flies up to half its Speed again to return to its original location. The second half of this movement doesn't trigger reactions. Both attacks count toward the zephyr hawk's multiple attack penalty, but the penalty doesn't increase until after it makes both attacks.