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Zephyr Hawk

A carefree flock-dweller of the Plane of Air rides the currents with no destination in mind, striking twice in a swift circling pass.

commonAirElemental

Zephyr hawks drift among the currents of the Plane of Air in great flocks. They delight in riding the air currents with no destination in mind.

Circling Attack [Two Actions] The zephyr hawk Flies up to half its Speed, makes two wing Strikes, then Flies up to half its Speed again to return to its original location. The second half of this movement doesn't trigger reactions. Both attacks count toward the zephyr hawk's multiple attack penalty, but the penalty doesn't increase until after it makes both attacks.

Level 3

Perception +7 · Senses darkvision · Skills Acrobatics +13, Stealth +11

STRDEXCONINTWISCHA
+2+4+1-4+0+0
ACFortRefWill
18+6+13+7

HP 36 · Immunities bleed, paralyzed, poison, sleep

Speed fly 50 feet

Actions

  • Melee Wing [Single Action] +11 (Agile, Finesse), Damage 1d8+4 slashing

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