Zecui
This chitinous parasite grows to adulthood only inside a host, and can trap a dying victim in suspended unconsciousness instead of death.
These chitinous entities can only grow to adulthood within a host creature, usually a humanoid or larger animal. When such hosts are particularly plentiful, zecuis can multiply at a horrifying rate, sealing hosts in subterranean chambers until their larvae grow to adulthood.
In play
Preserve Prey (healing, manipulate, occult, vitality) [Reaction] Trigger A living creature within 30 feet is reduced to 0 Hit Points; Effect The zecui channels corrupt vitality into the triggering creature, which still goes unconscious but does not gain the dying condition. While that creature is unconscious, the residual energy attempts to counteract any vitality spell healing that creature with a +15 counteract modifier.
Level 6
Perception +14 · Senses darkvision · Languages Aklo · Skills Acrobatics +17, Athletics +15, Crafting +12, Medicine +14, Stealth +17
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +5 | +2 | +0 | +2 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 23 | +14 | +17 | +12 |
HP 110
Speed 30 feet, burrow 20 feet, climb 20 feet
Actions
- Melee Mandibles [Single Action] +15, Damage 2d8+7 piercing
- Melee Shortsword [Single Action] +17 (Agile, Finesse, versatile S), Damage 2d6+7 piercing
- Melee Claws [Single Action] +17 (Agile, Finesse), Damage 2d4+7 slashing plus
- Ranged Spit [Single Action] +17 (range 30 ft)