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Monsters

Zecui

These chitinous entities can only grow to adulthood within a host creature, usually a humanoid or larger animal.

uncommonAberration
Lvl 6AberrationUncommon
AC
23
HP
110
Perc
+14
Fort
+14
Ref
+17
Will
+12
STR
+3
DEX
+5
CON
+2
INT
+0
WIS
+2
CHA
+0
Speed30 ft, climb 20 ft, burrow 20 ft
Actions
  • mandibles +15 2d8+7 piercing
  • shortsword +17 2d6+7 piercing
  • claws +17 2d4+7 slashing plus
  • spit +17 30 ft
AC
23
HP
110
STR
+3
DEX
+5
CON
+2
INT
+0
WIS
+2
CHA
+0

These chitinous entities can only grow to adulthood within a host creature, usually a humanoid or larger animal. When such hosts are particularly plentiful, zecuis can multiply at a horrifying rate, sealing hosts in subterranean chambers until their larvae grow to adulthood.

AC 23

Fort +14

Ref +17

Will +12

HP 110

Preserve Prey [Reaction] (healing, manipulate, occult, vitality) Trigger A living creature within 30 feet is reduced to 0 Hit Points; Effect The zecui channels corrupt vitality into the triggering creature, which still goes unconscious but does not gain the dying condition. While that creature is unconscious, the residual energy attempts to counteract any vitality spell healing that creature with a +15 counteract modifier.