Zecui
These chitinous entities can only grow to adulthood within a host creature, usually a humanoid or larger animal.
- AC
- 23
- HP
- 110
- Perc
- +14
- Fort
- +14
- Ref
- +17
- Will
- +12
- STR
- +3
- DEX
- +5
- CON
- +2
- INT
- +0
- WIS
- +2
- CHA
- +0
- mandibles +15 2d8+7 piercing
- shortsword +17 2d6+7 piercing
- claws +17 2d4+7 slashing plus
- spit +17 30 ft
- AC
- 23
- HP
- 110
- STR
- +3
- DEX
- +5
- CON
- +2
- INT
- +0
- WIS
- +2
- CHA
- +0
These chitinous entities can only grow to adulthood within a host creature, usually a humanoid or larger animal. When such hosts are particularly plentiful, zecuis can multiply at a horrifying rate, sealing hosts in subterranean chambers until their larvae grow to adulthood.
AC 23
Fort +14
Ref +17
Will +12
HP 110
Preserve Prey [Reaction] (healing, manipulate, occult, vitality) Trigger A living creature within 30 feet is reduced to 0 Hit Points; Effect The zecui channels corrupt vitality into the triggering creature, which still goes unconscious but does not gain the dying condition. While that creature is unconscious, the residual energy attempts to counteract any vitality spell healing that creature with a +15 counteract modifier.