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Zebub
Hell's messenger and spy shares what it's witnessed with other devils and mortal conjurers alike, slipping away before anyone can react.
commonDevilFiendUnholy
Zebubs serve as Hell's messengers and spies. Their ability to share what they've seen with other creatures makes them especially useful—not only to other devils but also to mortal conjurers.
A zebub gains a +1 status bonus to all saves vs. magic.
In play
Divine Innate Spells DC 17
- Cantrips (2nd) Message
- 2nd Invisibility (at will; self only), Summon Animal (swarm creatures only)
- 4th Translocate (at will)
- 5th Translocate
Rituals DC 17
- 1st Diabolic Pact
Level 3
Perception +12 · Senses greater darkvision · Languages Diabolic, Draconic, Empyrean; telepathy 100 feet · Skills Acrobatics +10, Arcana +7, Deception +8, Religion +9, Stealth +10
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +1 | +4 | +1 | +0 | +3 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 18 | +8 | +10 | +8 |
HP 45 · Immunities fire · Resistances physical 5 (except silver), poison 5 · Weaknesses holy 5
Speed 15 feet, fly 50 feet
Actions
- Melee Mandibles [Single Action] +12 (Finesse, magical, unholy), Damage 1d10+5 piercing plus