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Zebub

Hell's messenger and spy shares what it's witnessed with other devils and mortal conjurers alike, slipping away before anyone can react.

commonDevilFiendUnholy

Zebubs serve as Hell's messengers and spies. Their ability to share what they've seen with other creatures makes them especially useful—not only to other devils but also to mortal conjurers.

A zebub gains a +1 status bonus to all saves vs. magic.

In play

Divine Innate Spells DC 17

  • Cantrips (2nd) Message
  • 2nd Invisibility (at will; self only), Summon Animal (swarm creatures only)
  • 4th Translocate (at will)
  • 5th Translocate

Rituals DC 17

Level 3

Perception +12 · Senses greater darkvision · Languages Diabolic, Draconic, Empyrean; telepathy 100 feet · Skills Acrobatics +10, Arcana +7, Deception +8, Religion +9, Stealth +10

STRDEXCONINTWISCHA
+1+4+1+0+3+1
ACFortRefWill
18+8+10+8

HP 45 · Immunities fire · Resistances physical 5 (except silver), poison 5­­ · Weaknesses holy 5

Speed 15 feet, fly 50 feet

Actions

  • Melee Mandibles [Single Action] +12 (Finesse, magical, unholy), Damage 1d10+5 piercing plus

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