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Zealborn
AC 33
uncommonUndead
Lvl 12UncommonUndead
- AC
- 33
- HP
- 210
- Perc
- +23
- Fort
- +18
- Ref
- +22
- Will
- +24
- STR
- +5
- DEX
- +4
- CON
- +0
- INT
- +1
- WIS
- +5
- CHA
- +7
Speed25 ft
Actions
- morningstar +24 2d6+9 bludgeoning
- sling +24 1d6+6 bludgeoning 50 ft
- AC
- 33
- HP
- 210
- STR
- +5
- DEX
- +4
- CON
- +0
- INT
- +1
- WIS
- +5
- CHA
- +7
AC 33
Fort +18
Ref +22
Will +24
+1 status bonus to Will saves vs. mental effects
HP 210
(rejuvenation)
Immunities
death effects, disease, negative, paralyzed, poison, unconscious
Rejuvenation (necromancy, occult) When a zealborn is destroyed, it re-forms, fully healed, near a follower of its choice in 1d10 days. For the purposes of rejuvenation, a follower is defined as an intelligent creature who's well acquainted with the zealborn and is a true believer in the zealborn's mission, not merely a lukewarm supporter.