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Monsters

Zealborn

AC 33

uncommonUndead
Lvl 12UncommonUndead
AC
33
HP
210
Perc
+23
Fort
+18
Ref
+22
Will
+24
STR
+5
DEX
+4
CON
+0
INT
+1
WIS
+5
CHA
+7
Speed25 ft
Actions
  • morningstar +24 2d6+9 bludgeoning
  • sling +24 1d6+6 bludgeoning 50 ft
AC
33
HP
210
STR
+5
DEX
+4
CON
+0
INT
+1
WIS
+5
CHA
+7

AC 33

Fort +18

Ref +22

Will +24

+1 status bonus to Will saves vs. mental effects

HP 210

(rejuvenation)

Immunities

death effects, disease, negative, paralyzed, poison, unconscious

Rejuvenation (necromancy, occult) When a zealborn is destroyed, it re-forms, fully healed, near a follower of its choice in 1d10 days. For the purposes of rejuvenation, a follower is defined as an intelligent creature who's well acquainted with the zealborn and is a true believer in the zealborn's mission, not merely a lukewarm supporter.