Zalavexus
A worm that walks scatters into countless individual worms the instant it's dropped, needing only one escapee to slowly rebuild the whole.
Zalavexus is a worm that walks—a writhing humanoid mass of countless component worms held together by dark will, lashing out with grasping tendrils.
In play
The worm has all-around vision and fast healing 10.
Discorporate When the worm that walks is reduced to 0 HP, it discorporates and the component worms that make up its body disperse in every direction. If even a single worm escapes, the worm that walks will eventually re-form using a process that typically takes 1d10 days.
While the exact circumstances and surroundings determine how long the worm that walks's foes have to dispatch the fleeing worms before they escape, usually its foes have only a single round.
Level 10
Perception +19 · Senses darkvision, tremorsense (imprecise) 30 feet · Languages Aklo, Jotun, Terran, Thassilonian, Varisian · Skills Arcana +17, Deception +23, Diplomacy +21, Genie Lore +19, Intimidation +21, Medicine +19, Nature +21, Occultism +17, Stealth +21
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +7 | +5 | +3 | +5 | +7 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 30 | +17 | +21 | +19 |
HP 148 · Immunities disease, paralyzed, poison, precision, swarm mind, unconscious · Resistances physical 10 · Weaknesses area damage 10, splash damage 10
Speed 25 feet
Actions
- Melee Tendril [Single Action] +21 (reach 10 ft), Damage 4d8+6 persistent piercing damage
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