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Zalavexus

AC 30 all-around vision

uniqueAberrationSwarm
Lvl 10AberrationSwarmUnique
AC
30
HP
148
Perc
+19
Fort
+17
Ref
+21
Will
+19
STR
+3
DEX
+7
CON
+5
INT
+3
WIS
+5
CHA
+7
Speed25 ft
Actions
  • tendril +21 4d8+6 persistent piercing damage reach 10 ft
AC
30
HP
148
STR
+3
DEX
+7
CON
+5
INT
+3
WIS
+5
CHA
+7

AC 30 all-around vision

Fort +17

Ref +21

Will +19

HP 148

(fast healing 10)

Immunities

disease, paralyzed, poison, precision, swarm mind, unconscious

Discorporate When the worm that walks is reduced to 0 HP, it discorporates and the component worms that make up its body disperse in every direction. If even a single worm escapes, the worm that walks will eventually re-form using a process that typically takes 1d10 days.

While the exact circumstances and surroundings determine how long the worm that walks's foes have to dispatch the fleeing worms before they escape, usually its foes have only a single round.