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Monsters

Yzobu

AC 16

commonAnimal
Lvl 1Animal
AC
16
HP
25
Perc
+6
Fort
+9
Ref
+6
Will
+4
STR
+4
DEX
+3
CON
+4
INT
-5
WIS
+1
CHA
+2
Speed30 ft
Actions
  • horn +7 1d6+4 piercing
  • hoof +7 1d4+4 bludgeoning
AC
16
HP
25
STR
+4
DEX
+3
CON
+4
INT
-5
WIS
+1
CHA
+2

AC 16

Fort +9

Ref +6

Will +4

HP 25

Pungent Aura (aura, olfactory) 10 feet. Creatures other than yzobus or hobgoblins that enter or start their turn in the yzobu's aura must succeed at a DC 14 Fortitude save or become sickened 1, or sickened 2 on a critical failure. A creature that succeeds at its save is temporarily immune for 1 minute.

Speed 30 feet

Melee

[Single Action]

horn +7,

Damage 1d6+4 piercing

Melee

[Single Action]

hoof +7 (Agile),

Damage 1d4+4 bludgeoning

Yzobu herds are seen as invasive nuisances in most habitats, forcing prior residents and natural species out of their homes. These herds can number in the thousands, and their passage can leave wide swaths of empty plains and villages in their wake.