Young Wailing Dragon
A young dragon of sound and silence hunts by echolocation, its subsonic drone leaving anyone nearby sick with bone-deep pressure.
Young wailing dragons are creatures of sound and silence, hunting by echolocation and shattering their prey with subsonic dread and bone-rattling shrieks. Even half-grown, the air around one hums with a pressure you feel before you hear.
In play
The young wailing dragon has +2 status to all saves vs. auditory and sonic.
Echolocation A wailing dragon can use its hearing as a precise sense at the listed range.
Subsonic Drone (aura, auditory) 90 feet, A creature who enters or begins their turn in the area must attempt a DC 21 Fortitude save. Regardless of the result of the saving throw, the creature is temporarily immune to this dragon's subsonic drone for 1 minute.
- Critical Success The creature is unaffected.
- Success The creature is sickened 1.
- Failure The creature is sickened 2.
- Critical Failure The creature is sickened 3.
Destructive Interference [Reaction] (arcane, auditory) Trigger A foe within 90 f
Level 6
Perception +17 · Senses darkvision, echolocation (precise) 120 feet · Languages Common, Draconic · Skills Acrobatics +14, Athletics +15, Crafting +11, Intimidation +14, Music Lore +11, Nature +11, Performance +15, Stealth +14
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +4 | +2 | +0 | +1 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 23 | +15 | +17 | +12 |
HP 120 · Immunities deafened, paralyzed, sleep · Resistances sonic 10
Speed 25 feet, fly 90 feet
Actions
- Melee Jaws [Single Action] +15 (reach 10 ft, Magical), Damage 2d8+7 piercing
- Melee Claw [Single Action] +15 (Agile, magical), Damage 2d6+7 slashing
- Melee Tail [Single Action] +13 (reach 15 ft, Magical), Damage 2d10+7 bludgeoning
- Ranged Shriek [Single Action] +13 (range 90 ft, Magical, sonic), Damage 2d6+2 sonic
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