Young Phase Dragon
No place can contain a phase dragon or even hold their interest for long; their innate arcane connection ties them to teleportation and repositioning magic.
- AC
- 27
- HP
- 120
- Perc
- +20
- Fort
- +15
- Ref
- +20
- Will
- +19
- STR
- +4
- DEX
- +5
- CON
- +3
- INT
- +6
- WIS
- +5
- CHA
- +4
- jaws +20 2d12+8 piercing reach 10 ft
- claw +20 2d8+8 slashing
- tail +18 2d10+8 bludgeoning reach 15 ft
- AC
- 27
- HP
- 120
- STR
- +4
- DEX
- +5
- CON
- +3
- INT
- +6
- WIS
- +5
- CHA
- +4
No place can contain a phase dragon or even hold their interest for long; their innate arcane connection ties them to teleportation and repositioning magic. Explorers and scholars, phase dragons move about at will, discovering new locales and the arcane secrets of teleportation.
AC 27
Fort +15
Ref +20
Will +19
+2 status to all saves vs. arcane
HP 120
Immunities
immobilized, paralyzed, sleep
Unerring Location The dragon automatically attempts to counteract any teleportation effect that targets them (counteract rank 5th, counteract modifier +20). The dragon can choose to be affected normally instead.