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Monsters

Young Phase Dragon

No place can contain a phase dragon or even hold their interest for long; their innate arcane connection ties them to teleportation and repositioning magic.

commonArcaneDragon
Lvl 9ArcaneDragon
AC
27
HP
120
Perc
+20
Fort
+15
Ref
+20
Will
+19
STR
+4
DEX
+5
CON
+3
INT
+6
WIS
+5
CHA
+4
Speed40 ft, fly 120 ft
Actions
  • jaws +20 2d12+8 piercing reach 10 ft
  • claw +20 2d8+8 slashing
  • tail +18 2d10+8 bludgeoning reach 15 ft
AC
27
HP
120
STR
+4
DEX
+5
CON
+3
INT
+6
WIS
+5
CHA
+4

No place can contain a phase dragon or even hold their interest for long; their innate arcane connection ties them to teleportation and repositioning magic. Explorers and scholars, phase dragons move about at will, discovering new locales and the arcane secrets of teleportation.

AC 27

Fort +15

Ref +20

Will +19

+2 status to all saves vs. arcane

HP 120

Immunities

immobilized, paralyzed, sleep

Unerring Location The dragon automatically attempts to counteract any teleportation effect that targets them (counteract rank 5th, counteract modifier +20). The dragon can choose to be affected normally instead.