Young Omen Dragon
Fate is a fickle matter on Golarion. Even with prophecy broken on the world, there are ways to look to the immediate future or acquire a vague sense of…
- AC
- 24
- HP
- 100
- Perc
- +15
- Fort
- +15
- Ref
- +14
- Will
- +17
- STR
- +5
- DEX
- +3
- CON
- +4
- INT
- +6
- WIS
- +4
- CHA
- +2
- jaws +16 2d8+5 piercing reach 10 ft
- claw +16 2d6+5 slashing
- tail +14 2d8+5 bludgeoning reach 15 ft
- wing +14 1d8+5 slashing reach 10 ft
- AC
- 24
- HP
- 100
- STR
- +5
- DEX
- +3
- CON
- +4
- INT
- +6
- WIS
- +4
- CHA
- +2
Fate is a fickle matter on Golarion. Even with prophecy broken on the world, there are ways to look to the immediate future or acquire a vague sense of long-term events.
AC 24
Fort +15
Ref +14
Will +17
+2 status to all saves vs. occult
HP 100
Immunities
confused, doomed, paralyzed, sleep
Untethered to Fate The dragon can choose to negate any fortune or misfortune effects that would affect them; other creatures remain affected normally.
Challenge Fate [Reaction] (misfortune, occult) Trigger The dragon is targeted by an attack; Effect This fate is not set in stone. The attacker rolls the triggering attack twice and uses the worse result.
Speed 40 feet, fly 100 feet