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Monsters

Young Omen Dragon

Fate is a fickle matter on Golarion. Even with prophecy broken on the world, there are ways to look to the immediate future or acquire a vague sense of…

commonDragonOccult
Lvl 7DragonOccult
AC
24
HP
100
Perc
+15
Fort
+15
Ref
+14
Will
+17
STR
+5
DEX
+3
CON
+4
INT
+6
WIS
+4
CHA
+2
Speed40 ft, fly 100 ft
Actions
  • jaws +16 2d8+5 piercing reach 10 ft
  • claw +16 2d6+5 slashing
  • tail +14 2d8+5 bludgeoning reach 15 ft
  • wing +14 1d8+5 slashing reach 10 ft
AC
24
HP
100
STR
+5
DEX
+3
CON
+4
INT
+6
WIS
+4
CHA
+2

Fate is a fickle matter on Golarion. Even with prophecy broken on the world, there are ways to look to the immediate future or acquire a vague sense of long-term events.

AC 24

Fort +15

Ref +14

Will +17

+2 status to all saves vs. occult

HP 100

Immunities

confused, doomed, paralyzed, sleep

Untethered to Fate The dragon can choose to negate any fortune or misfortune effects that would affect them; other creatures remain affected normally.

Challenge Fate [Reaction] (misfortune, occult) Trigger The dragon is targeted by an attack; Effect This fate is not set in stone. The attacker rolls the triggering attack twice and uses the worse result.

Speed 40 feet, fly 100 feet