Young Empyreal Dragon
A radiant dragon touched by Heaven lifts the hearts of allies fighting beside it, its presence steadying nerve and sharpening focus.
The three major celestial planes—Heaven, Nirvana, and Elysium—each have their own respective dragons. Empyreal dragons have a direct connection to Heaven, and their very presence lifts the hearts of those who fight beside them.
In play
The dragon has a +2 status bonus to all saves vs. divine magic.
Inspiring Presence (aura, emotion, mental) 20 feet. The mere sight of an empyreal dragon motivates other creatures. Creatures within the aura gain a +1 status bonus to saving throws and skill checks.
Level 10
Perception +21 · Senses darkvision, lifesense (imprecise) 30 feet, scent (imprecise) 60 feet · Languages Common, Draconic, Empyrean; _truespeech_ · Skills Acrobatics +19, Athletics +22, Diplomacy +20, Heaven Lore +21, Intimidation +20, Medicine +21, Religion +21, Society +19
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +3 | +4 | +3 | +5 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 30 | +18 | +19 | +21 |
HP 170 · Immunities fear, paralyzed, sleep · Weaknesses unholy 10
Speed 60 feet, fly 150 feet
Actions
- Melee Jaws [Single Action] +22 (reach 10 ft, Holy, Magical), Damage 2d10+9 piercing plus 1d8 spirit
- Melee Claws [Single Action] +22 (Agile, Holy, Magical), Damage 2d8+9 slashing plus 1d8 spirit
- Melee Tail [Single Action] +20 (reach 15 ft, Holy, Magical), Damage 2d10+9 bludgeoning plus 1d8 spirit
- Melee Wing [Single Action] +20 (reach 10 ft, Agile, Magical), Damage 1d10+9 slashing plus 1d8 spirit