Young Cinder Dragon
A volatile young dragon demands deference from lesser creatures and lets its own superheated blood scald anyone who lands a solid melee hit.
Among the largest and fiercest dragons, cinder dragons are typically volatile, demanding respect—even deference—from lesser creatures. Their appearance evokes their flame, often in scales with mixed patterns of red, orange, and yellow.
In play
The dragon has a +2 status bonus to all saves vs. primal magic.
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 27.
Boiling Blood [Reaction] (fire) Trigger The dragon is critically hit with a melee attack; Effect The dragon's superheated blood spills onto the attacker. The target takes 6d6 fire damage (DC 29 basic Reflex save).
Reactive Strike [Reaction] Jaws only.
Level 10
Perception +20 · Senses darkvision, scent (imprecise) 60 feet, smoke vision · Languages Common, Draconic, Pyric · Skills Acrobatics +15, Athletics +22, Diplomacy +19, Intimidation +21, Nature +18, Stealth +17
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +1 | +4 | +1 | +2 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 29 | +21 | +17 | +19 |
HP 210 · Immunities fire, paralyzed, sleep · Weaknesses cold 10
Speed 40 feet, fly 120 feet
Actions
- Melee Jaws [Single Action] +23 (reach 10 ft, Fire, magical), Damage 2d12+10 piercing plus 1d8 persistent fire
- Melee Horn [Single Action] +21 (reach 10 ft, Magical), Damage 2d12+14 piercing
- Melee Claw [Single Action] +23 (Agile, magical), Damage 2d10+10 slashing
- Melee Tail [Single Action] +21 (reach 15 ft, Magical), Damage 2d12+10 bludgeoning
- Melee Wing [Single Action] +21 (reach 10 ft, Agile, magical), Damage 2d8+10 slashing