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Sorted A-ZMonsters
Xulgath Spinesnapper
AC 21
commonHumanoidXulgath
Lvl 5HumanoidXulgath
- AC
- 21
- HP
- 95
- Perc
- +11
- Fort
- +15
- Ref
- +10
- Will
- +9
- STR
- +6
- DEX
- +1
- CON
- +4
- INT
- +0
- WIS
- +2
- CHA
- +0
Speed25 ft
Actions
- maul +15 1d12+10 bludgeoning
- jaws +15 2d8+8 piercing
- claw +15 2d4+8 slashing plus
- AC
- 21
- HP
- 95
- STR
- +6
- DEX
- +1
- CON
- +4
- INT
- +0
- WIS
- +2
- CHA
- +0
AC 21
Fort +15
Ref +10
Will +9
HP 95
Stench (aura, olfactory) 30 feet. A creature that enters the aura must attempt a DC 21 Fortitude save. On a failure, the creature is sickened 1, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths’ stench for 1 minute.
Speed 25 feet
Melee
[Single Action]
maul +15 (Shove),
Damage 1d12+10 bludgeoning
Melee
[Single Action]
jaws +15,
Damage 2d8+8 piercing
Melee
[Single Action]
claw +15 (Agile),
Damage 2d4+8 slashing plus Grab