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Xulgath Skirmisher
AC 24
uncommonHumanoidXulgath
Lvl 6HumanoidUncommonXulgath
- AC
- 24
- HP
- 95
- Perc
- +15
- Fort
- +13
- Ref
- +16
- Will
- +13
- STR
- +4
- DEX
- +4
- CON
- +1
- INT
- +0
- WIS
- +3
- CHA
- +0
Speed30 ft
Actions
- scimitar +16 1d6+4 slashing
- jaws +16 1d6+4 piercing
- claw +16 1d4+4 slashing
- javelin +16 1d6+4 piercing damage
- AC
- 24
- HP
- 95
- STR
- +4
- DEX
- +4
- CON
- +1
- INT
- +0
- WIS
- +3
- CHA
- +0
AC 24
Fort +13
Ref +16
Will +13
HP 95
Powerful Stench (aura, olfactory) 30 feet. A creature that enters the area must attempt a DC 23 Fortitude save. On a failure, the creature is sickened 2, and on a critical failure, the creature is also slowed 1 for as long as it is sickened. While within the aura, the creature takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.
Speed 30 feet, light step
Melee
[Single Action]
scimitar +16 (Forceful, Sweep),
Damage 1d6+4 slashing
Melee
[Single Action]
jaws +16,
Damage 1d6+4 piercing
Melee
[Single Action]
claw +16 (Agile, Finesse),
Damage 1d4+4 slashing