Xulgath Skirmisher
A fast, reeking shock trooper darts ahead of its warband, softening prey with an overpowering stench before the real killing begins.
Xulgath skirmishers are the fast, reeking shock troops of these subterranean reptilian raiders, darting ahead of the warband to soften prey with their overpowering stench before the killing begins.
In play
Powerful Stench (aura, olfactory) 30 feet. A creature that enters the area must attempt a DC 23 Fortitude save. On a failure, the creature is sickened 2, and on a critical failure, the creature is also slowed 1 for as long as it is sickened. While within the aura, the creature takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.
Level 6
Perception +15 · Senses darkvision · Languages Draconic, Undercommon · Skills Acrobatics +16, Athletics +14, Stealth +16, Survival +15
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +4 | +1 | +0 | +3 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 24 | +13 | +16 | +13 |
HP 95
Speed 30 feet, light step
Actions
- Melee Scimitar [Single Action] +16 (Forceful, Sweep), Damage 1d6+4 slashing
- Melee Jaws [Single Action] +16, Damage 1d6+4 piercing
- Melee Claw [Single Action] +16 (Agile, Finesse), Damage 1d4+4 slashing
- Ranged Javelin [Single Action] +16 (thrown 60 feet), Damage 1d6+4 piercing damage