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Xulgath Bilebearer
AC 18
commonHumanoidXulgath
Lvl 2HumanoidXulgath
- AC
- 18
- HP
- 30
- Perc
- +6
- Fort
- +8
- Ref
- +10
- Will
- +4
- STR
- +2
- DEX
- +4
- CON
- +2
- INT
- +1
- WIS
- +0
- CHA
- -1
Speed25 ft
Actions
- dagger +12 1d4+4 piercing
- jaws +10 2d4+4 piercing
- claw +10 1d6+4 slashing plus
- dagger +12 1d4+4 piercing
- AC
- 18
- HP
- 30
- STR
- +2
- DEX
- +4
- CON
- +2
- INT
- +1
- WIS
- +0
- CHA
- -1
AC 18
Fort +8
Ref +10
Will +4
HP 30
Stench (aura, olfactory) 30 feet. A creature that enters the area must attempt a DC 16 Fortitude save. On a failure, the creature is sickened 1, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a –2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths’ stenches for 1 minute. A xulgath bilebearer can activate or deactivate its stench aura as a free action.
Speed 25 feet
Melee
[Single Action]
dagger +12 (Agile, Finesse, versatile S),
Damage 1d4+4 piercing plus xulgath bile