Wood Golem
A crude construct carved from timber creaks after its master's foes, undone by fire but mended by growing things all around it.
A wood golem is a crude humanoid carved from timber and animated to serve, creaking and splintering as it lumbers after its master's enemies. Fire is its undoing; growing things mend its wounds.
In play
Golem Antimagic harmed by fire (4d8, 2d6 from areas or persistent damage); healed by plant (area 2d6 HP); slowed by earth
Vulnerable to Shape Wood A wood golem targeted by shape wood takes 2d8 damage per spell level, with a basic Fortitude save against the caster's spell DC.
Level 6
Perception +12 · Senses darkvision · Skills Athletics +17
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +4 | +3 | -5 | +0 | -5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 23 | +15 | +16 | +12 |
HP 95 · Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, magic (see Golem Antimagic below), mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious · Resistances physical 5 (except adamantine)
Speed 25 feet
Actions
- Melee Fist [Single Action] +17 (Magical), Damage 2d8+8 bludgeoning
- Ranged Splinter [Single Action] +16 (range 30 ft, Magical), Damage 2d4+8 piercing
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