Wolgur Wrabs
A reeking, burrowing undead horror sickens anyone nearby before pinning victims with a bite that spreads disease and creeping paralysis.
A burrowing undead horror wreathed in a sickening reek, its bite carrying disease and a paralyzing curse to any it can pin down.
In play
Stench (aura, olfactory) 10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 19 Fortitude save or become sickened 1 (plus slowed 1 as long as it's sickened on a critical failure). While within the aura, the creature takes a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
Level 5
Perception +12 · Senses darkvision · Languages Common, Necril · Skills Acrobatics +13, Athletics +12, Occultism +9, Society +11, Stealth +13, Survival +12
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +4 | +4 | +2 | +3 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 21 | +13 | +11 | +10 |
HP 75 · Immunities death effects, disease, paralyzed, poison, unconscious
Speed 30 feet, burrow 5 feet
Actions
- Melee Jaws [Single Action] +14 (Finesse), Damage 2d8+6 piercing
- Melee Claw [Single Action] +14 (Agile, Finesse), Damage 2d6+6 slashing