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Monsters

Wolgur Wrabs

AC 21

uniqueGhoulUndead
Lvl 5GhoulUndeadUnique
AC
21
HP
75
Perc
+12
Fort
+13
Ref
+11
Will
+10
STR
+5
DEX
+4
CON
+4
INT
+2
WIS
+3
CHA
+4
Speed30 ft, burrow 5 ft
Actions
  • jaws +14 2d8+6 piercing
  • claw +14 2d6+6 slashing
AC
21
HP
75
STR
+5
DEX
+4
CON
+4
INT
+2
WIS
+3
CHA
+4

AC 21

Fort +13

Ref +11

Will +10

HP 75

(negative healing)

Immunities

death effects, disease, paralyzed, poison, unconscious

Stench (aura, olfactory) 10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 19 Fortitude save or become sickened 1 (plus slowed 1 as long as it's sickened on a critical failure). While within the aura, the creature takes a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

Speed 30 feet, burrow 5 feet

Melee

[Single Action]

jaws +14 (Finesse),

Damage 2d8+6 piercing plus ghast fever and paralysis