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Wolgur Wrabs
AC 21
uniqueGhoulUndead
Lvl 5GhoulUndeadUnique
- AC
- 21
- HP
- 75
- Perc
- +12
- Fort
- +13
- Ref
- +11
- Will
- +10
- STR
- +5
- DEX
- +4
- CON
- +4
- INT
- +2
- WIS
- +3
- CHA
- +4
Speed30 ft, burrow 5 ft
Actions
- jaws +14 2d8+6 piercing
- claw +14 2d6+6 slashing
- AC
- 21
- HP
- 75
- STR
- +5
- DEX
- +4
- CON
- +4
- INT
- +2
- WIS
- +3
- CHA
- +4
AC 21
Fort +13
Ref +11
Will +10
HP 75
(negative healing)
Immunities
death effects, disease, paralyzed, poison, unconscious
Stench (aura, olfactory) 10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 19 Fortitude save or become sickened 1 (plus slowed 1 as long as it's sickened on a critical failure). While within the aura, the creature takes a –2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
Speed 30 feet, burrow 5 feet
Melee
[Single Action]
jaws +14 (Finesse),
Damage 2d8+6 piercing plus ghast fever and paralysis